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Adresses in unity titles

 
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planet22
How do I cheat?
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PostPosted: Tue Feb 23, 2021 9:58 am    Post subject: Adresses in unity titles Reply with quote

Hello! I have some basic knowledge with pointerscanning, in most titles i do not have any issues with this.

However as i have understood pointerscanning does not work in any title using unity engine.

So my question is: What can i do instead? I usally just create trainers for me and some friends to use, and its some really basic stuff. Just finding the correct pointers and then modifying the value trough cheatengine.

I have tried googling this on my own but all i can find is older tutorials explaining regular pointerscanning.
Is there anyone here that could point me in the correct direction? Im a bit lost Confused
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ParkourPenguin
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PostPosted: Tue Feb 23, 2021 11:24 am    Post subject: Reply with quote

Search for "injection copy"

Basically find code that accesses the address you want to find (preferably only that address) and inject code there that copies the address to a registered symbol.

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planet22
How do I cheat?
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PostPosted: Tue Feb 23, 2021 12:01 pm    Post subject: Reply with quote

ParkourPenguin wrote:
Search for "injection copy"

Basically find code that accesses the address you want to find (preferably only that address) and inject code there that copies the address to a registered symbol.


Alright thanks!
Ill look it up Smile

EDIT: I managed to get it working doing this, cheers!


Last edited by planet22 on Tue Feb 23, 2021 3:12 pm; edited 1 time in total
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Dark Byte
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PostPosted: Tue Feb 23, 2021 12:37 pm    Post subject: Reply with quote

Try using the mono features as well

Also, some people seem to have success with pointerscans. It just depends on what you're looking for. An object inside a list, nope. But a object itself, will work.

Just set the level high enough

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planet22
How do I cheat?
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PostPosted: Tue Feb 23, 2021 12:45 pm    Post subject: Reply with quote

Dark Byte wrote:
Try using the mono features as well

Also, some people seem to have success with pointerscans. It just depends on what you're looking for. An object inside a list, nope. But a object itself, will work.

Just set the level high enough


Im starting out with the health value ingame, i have found it and made sure it actually has effect ingame. However when pointerscanning i might find some pointers that work until i restart the game. And once i rescan the result is 0. I have tried level 10 scans but without any progress.

This might be a dumb question, but what do you mean in a list or by itself? How can i know the difference?
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Dark Byte
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PostPosted: Tue Feb 23, 2021 1:03 pm    Post subject: Reply with quote

It depends on the game.
e.g the game may be programmed like unitybase->monobase->domain->firstheapobject->gameclass->gamemap->player->healthobject->healthvalue

but if it's
unitybase->monobase->domain->firstheapobject->gameclass->gamemap->playerlist[xxx]->healthobject->healthvalue
and the current player is stored as a index into that list (e.g int playerid=12) or even used something else like a map, then the pointerscan won't find it

As for knowing what's used, you can't really unless you try, or use the mono functions to dissect the game

Also, when debugging, check the offsets you encounter. If it's higher than 800 (2048 in decimal) then the max structusize also has to be increased

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planet22
How do I cheat?
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Joined: 23 Feb 2021
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PostPosted: Tue Feb 23, 2021 1:36 pm    Post subject: Reply with quote

Dark Byte wrote:
It depends on the game.
e.g the game may be programmed like unitybase->monobase->domain->firstheapobject->gameclass->gamemap->player->healthobject->healthvalue

but if it's
unitybase->monobase->domain->firstheapobject->gameclass->gamemap->playerlist[xxx]->healthobject->healthvalue
and the current player is stored as a index into that list (e.g int playerid=12) or even used something else like a map, then the pointerscan won't find it

As for knowing what's used, you can't really unless you try, or use the mono functions to dissect the game

Also, when debugging, check the offsets you encounter. If it's higher than 800 (2048 in decimal) then the max structusize also has to be increased


Alright thanks for the explanation!
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