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Unable to get dll module symbols in driver protected game

 
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zanor29
How do I cheat?
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Joined: 25 Nov 2020
Posts: 2

PostPosted: Wed Nov 25, 2020 3:24 am    Post subject: Unable to get dll module symbols in driver protected game Reply with quote

As the title says, I cannot see any dll symbols when attaching CE to a driver protected game. Already changed CE settings to kernel routines for OpenProcess and Read/Write

The driver protected game uses ObRegisterCallbacks to strip userland access

In the following image, this is from attaching to a driver protected game
This is the exe base address, it reads fine but cannot retrieve any dll symbols
Using 7.2 btw

Is there a way around this?
I also tried process hacker without admin, with its driver, it can view module information on admin and driver protected process



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Dark Byte
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Joined: 09 May 2003
Posts: 25831
Location: The netherlands

PostPosted: Wed Nov 25, 2020 4:32 am    Post subject: Reply with quote

try this lua code before opening the process
Code:

autoAssemble(string.format([[
NtOpenProcess:
jmp %x
]],dbk_NtOpenProcess),true)



(Also, you can use the windows symbols to find the ObregisterCallback pointers, and remove the one that you don't want to intercept openProcess)

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zanor29
How do I cheat?
Reputation: 0

Joined: 25 Nov 2020
Posts: 2

PostPosted: Wed Nov 25, 2020 8:40 pm    Post subject: Reply with quote

Dark Byte wrote:
try this lua code before opening the process
Code:

autoAssemble(string.format([[
NtOpenProcess:
jmp %x
]],dbk_NtOpenProcess),true)



(Also, you can use the windows symbols to find the ObregisterCallback pointers, and remove the one that you don't want to intercept openProcess)


Tried the lua script, didn't work

As of removing the callback, I used pchunter to remove it's PreOperation callback and it BSOD'd me with kernel_security_check_failure
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