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What engine best to code a 3D graphic game?

 
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americanboy
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PostPosted: Wed Sep 18, 2019 8:03 pm    Post subject: What engine best to code a 3D graphic game? Reply with quote

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Measurity
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PostPosted: Sun Oct 06, 2019 8:58 am    Post subject: Reply with quote

The answer depends a bit on which programming language you prefer. If you're just starting out then I recommend learning C# to start with.

These engines will get your game done sooner and you don't have to know a lot to make good looking games:
- Unity: The first pick for beginners
- Godot: less capable than Unity but free to do whatever if you want to release the game

If you like to learn the inner workings of a game while making one you can try a game framework. Note that making a 3D game with just a framework will take significantly more time (weeks become months) so I recommend starting with a 2D game:
- MonoGame: a bit barebones but capable if you have time
- Libgdx: It's easy to use but uses Java

There are way more engines, frameworks and libraries to make games with but these will serve as an excellent starting point.

I recommend joining subreddit /r/gamedev for more information and semi-professional advice on all things gamedev.
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atom0s
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PostPosted: Sun Oct 06, 2019 12:49 pm    Post subject: Reply with quote

Wouldn't say there is a best, since each have their own plus-points to them.

In terms of what's available and good:

Major engines:
- Unity - https://www.unrealengine.com/en-US/
- Unreal Engine - https://www.unrealengine.com/en-US/
- Source / Source 2 - https://www.valvesoftware.com/en/

Other popular/common ones:
- Cocos - https://www.cocos.com/en/
- CryEngine - https://www.cryengine.com/
- Ogre - https://www.ogre3d.org/

Simplified engines where you are mostly adding resources and scripting only:
- GameMaker - https://www.yoyogames.com/gamemaker
- RPG Maker - https://store.steampowered.com/sale/rpg-maker/
- Corona - https://coronalabs.com/

For a more full list of game engines and info/links check out this Wiki page:
https://en.wikipedia.org/wiki/List_of_game_engines

If you can be a bit more specific on your needs/wants/desires for an engine it'll help like Measurity mentioned.
Some more specifics like:
- What languages do you prefer to use/code in/script with?
- What platform(s) are you looking to target?
- What development environment are you working in/on?
- What target architectures are you looking to release on? (Windows, MacOS, Linux, Android, Apple iOS, etc.)
- What kind of game?
- What kind of control do you need over the engine, or just looking for simple and easy scripting and resource management?

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