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sjl002 Master Cheater
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Joined: 31 Aug 2013 Posts: 305
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Posted: Sat Sep 12, 2015 1:34 am Post subject: Changing ID values (ID's not should be changed) |
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Hello.
Dark Byte Please Help me.
Weapons,Player,Ammo ID are string.
Can be used to find ID with Structure Spider?
in some games (for example far cry 2) ID values changing(example:ID value 1 then it gets ID value x).
ID's values not should be changed.
sorry for my bad writing english.
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Snow1337 Catastrophic Cheatah
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Joined: 12 Oct 2004 Posts: 183 Location: Your, Computer
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Posted: Sat Sep 12, 2015 9:49 am Post subject: |
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Find your health address or amount of ammo, Find What Writes to it and get the offset then go to dissect structure and type in the address with the offset added to it (use scientific calculator) see if you can find your ID's in there and go from there, change registers etc
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sjl002 Master Cheater
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Posted: Tue Sep 15, 2015 9:18 am Post subject: |
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how find Ammo ID in Far cry2 .
I'm when find Ammo ID value befor load game ID value changed.(ID Value should fixed.for example ID value always value1).
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Rydian Grandmaster Cheater Supreme
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Posted: Tue Sep 15, 2015 11:02 am Post subject: |
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sjl002 wrote: | how find Ammo ID in Far cry2 .
I'm when find Ammo ID value befor load game ID value changed.(ID Value should fixed.for example ID value always value1).  | "ID value", do you mean "address"?
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sjl002 Master Cheater
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Posted: Tue Sep 15, 2015 1:26 pm Post subject: |
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I mean not address.
I mean is value.
ID's is Fixed but in some game ID's not fixed.
for example player ID is always 0.
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Rydian Grandmaster Cheater Supreme
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Posted: Wed Sep 16, 2015 12:20 am Post subject: |
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1 - Find the address that contains the value you want.
2 - Right-click it, find what writes to this address.
3 - Pick something from that window that shows up when you shoot. Something like a dec or a mov.
4 - Click that address and click Show Disassembler.
5 - In the new window, in the top half, right-click the highlighted line and click "Find what addresses this instruction accesses".
6 - Play around a bit with both you and the enemies shooting and stuff, then go back and screenshot that window for us.
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sjl002 Master Cheater
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Posted: Wed Sep 16, 2015 1:10 am Post subject: |
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Now how do I find the ID of the ammunition
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Rydian Grandmaster Cheater Supreme
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Posted: Wed Sep 16, 2015 1:19 am Post subject: |
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You're asking a question that doesn't make much sense, and is stuff you might not need to deal with in the first place.
Do what I said to see if you even need to compare IDs in your script at all.
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lolAnonymous Expert Cheater
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Posted: Wed Sep 16, 2015 7:03 am Post subject: |
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What do u mean by IDS ? Can u take some screen shot of your problem and post here because i think u can't explain your problem...
Thank U
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sjl002 Master Cheater
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Posted: Wed Sep 16, 2015 7:23 am Post subject: |
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Okay.
I'm Taking Screen Shots from my porblem.
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lolAnonymous Expert Cheater
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Posted: Wed Sep 16, 2015 7:27 am Post subject: |
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Hmmm i think it will be good... i will try my best to help u and if i can't then The Ultimate hackers "Rydian" and "Snow1337" are with u [/i]
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sjl002 Master Cheater
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Posted: Wed Sep 16, 2015 9:51 am Post subject: |
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None of these addresses are id.
With the use from Geri Dissect data structure tutorial do this.
but not found ID value.ID values for health and ammo change(not pointer or address).
please help me.
If i find the ID address. befor load or checkpoint game and search for ammo and grenade and put this new values in boxs ID value not fixed and changed(With pointer Also ID changed).For example health player ID is 0 befor find pointer for this value also ID value change
help
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I Can not find Ammo ID address |
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Rydian Grandmaster Cheater Supreme
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Posted: Wed Sep 16, 2015 9:55 am Post subject: |
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What you put in thew box should be the base address of the structure.
NOT the address of an item in the structure (like ammo).
Try doing what I told you to see if you even need to do this crap, first.
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Cake-san Grandmaster Cheater
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Rydian Grandmaster Cheater Supreme
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Posted: Wed Sep 16, 2015 12:17 pm Post subject: |
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Could also be as easy as targeting a read instead, as reads for the UI can be things that only work on the player value.
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