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Changing ID values (ID's not should be changed)
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sjl002
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PostPosted: Sat Sep 12, 2015 1:34 am    Post subject: Changing ID values (ID's not should be changed) Reply with quote

Hello.
Dark Byte Please Help me.
Weapons,Player,Ammo ID are string.
Can be used to find ID with Structure Spider?
in some games (for example far cry 2) ID values changing(example:ID value 1 then it gets ID value x).
ID's values not should be changed.
sorry for my bad writing english.
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Snow1337
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PostPosted: Sat Sep 12, 2015 9:49 am    Post subject: Reply with quote

Find your health address or amount of ammo, Find What Writes to it and get the offset then go to dissect structure and type in the address with the offset added to it (use scientific calculator) see if you can find your ID's in there and go from there, change registers etc
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sjl002
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PostPosted: Tue Sep 15, 2015 9:18 am    Post subject: Reply with quote

how find Ammo ID in Far cry2 .
I'm when find Ammo ID value befor load game ID value changed.(ID Value should fixed.for example ID value always value1). Very Happy
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Rydian
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PostPosted: Tue Sep 15, 2015 11:02 am    Post subject: Reply with quote

sjl002 wrote:
how find Ammo ID in Far cry2 .
I'm when find Ammo ID value befor load game ID value changed.(ID Value should fixed.for example ID value always value1). Very Happy
"ID value", do you mean "address"?
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sjl002
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PostPosted: Tue Sep 15, 2015 1:26 pm    Post subject: Reply with quote

I mean not address.
I mean is value.
ID's is Fixed but in some game ID's not fixed.
for example player ID is always 0.
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Rydian
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PostPosted: Wed Sep 16, 2015 12:20 am    Post subject: Reply with quote

1 - Find the address that contains the value you want.

2 - Right-click it, find what writes to this address.

3 - Pick something from that window that shows up when you shoot. Something like a dec or a mov.

4 - Click that address and click Show Disassembler.

5 - In the new window, in the top half, right-click the highlighted line and click "Find what addresses this instruction accesses".

6 - Play around a bit with both you and the enemies shooting and stuff, then go back and screenshot that window for us.

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sjl002
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PostPosted: Wed Sep 16, 2015 1:10 am    Post subject: Reply with quote

Now how do I find the ID of the ammunition
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Rydian
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PostPosted: Wed Sep 16, 2015 1:19 am    Post subject: Reply with quote

You're asking a question that doesn't make much sense, and is stuff you might not need to deal with in the first place.

Do what I said to see if you even need to compare IDs in your script at all.

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lolAnonymous
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PostPosted: Wed Sep 16, 2015 7:03 am    Post subject: Reply with quote

What do u mean by IDS ? Can u take some screen shot of your problem and post here because i think u can't explain your problem...

Thank U
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sjl002
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PostPosted: Wed Sep 16, 2015 7:23 am    Post subject: Reply with quote

Okay.
I'm Taking Screen Shots from my porblem.
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lolAnonymous
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PostPosted: Wed Sep 16, 2015 7:27 am    Post subject: Reply with quote

Hmmm i think it will be good... Wink i will try my best to help u and if i can't then The Ultimate hackers "Rydian" and "Snow1337" are with u Wink[/i]
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sjl002
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PostPosted: Wed Sep 16, 2015 9:51 am    Post subject: Reply with quote

None of these addresses are id.
With the use from Geri Dissect data structure tutorial do this.
but not found ID value.ID values for health and ammo change(not pointer or address).
please help me.
If i find the ID address. befor load or checkpoint game and search for ammo and grenade and put this new values in boxs ID value not fixed and changed(With pointer Also ID changed).For example health player ID is 0 befor find pointer for this value also ID value change
help



Crysis Warhead Ammo & Grenade ID.png
 Description:
I Can not find Ammo ID address
 Filesize:  421.42 KB
 Viewed:  17941 Time(s)

Crysis Warhead Ammo & Grenade ID.png


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Rydian
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PostPosted: Wed Sep 16, 2015 9:55 am    Post subject: Reply with quote

What you put in thew box should be the base address of the structure.
NOT the address of an item in the structure (like ammo).

Try doing what I told you to see if you even need to do this crap, first.

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Cake-san
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PostPosted: Wed Sep 16, 2015 11:14 am    Post subject: Reply with quote

Well, when writing a script I don't call it ID but more like similarities and differences that are fixated.It can be use when comparing and eliminate any undesire address.It can be anything that have any connetion with the variable.All of this similarities and difference can be found either in the stack or the address that is near the variable ,etc: a unique aobscan to find the variable.It can be as many as you can find it Rolling Eyes
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Rydian
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PostPosted: Wed Sep 16, 2015 12:17 pm    Post subject: Reply with quote

Could also be as easy as targeting a read instead, as reads for the UI can be things that only work on the player value.
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