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paupav
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Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Mon Jul 20, 2015 5:28 pm    Post subject: Reply with quote

What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future
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gogodr
I post too much
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PostPosted: Mon Jul 20, 2015 6:09 pm    Post subject: Reply with quote

paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.
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Rin
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PostPosted: Thu Jul 23, 2015 1:51 pm    Post subject: Reply with quote

Dark Byte wrote:
You could also install a firewall and block all microsoft owned ip's


Huh... Ive never thought about blocking their IP's... i guess that would work.... huh...

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M.
Master Cheater
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Joined: 09 Dec 2007
Posts: 267
Location: wat

PostPosted: Thu Jul 23, 2015 1:59 pm    Post subject: Reply with quote

gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop
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Dark Byte
Site Admin
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Joined: 09 May 2003
Posts: 25983
Location: The netherlands

PostPosted: Thu Jul 23, 2015 2:13 pm    Post subject: Reply with quote

gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

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Nirojan
How do I cheat?
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PostPosted: Thu Jul 23, 2015 2:14 pm    Post subject: Reply with quote

Lol, im on windows 98. 88 Levls above you Nigs. Get wit the times
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gogodr
I post too much
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Joined: 19 Dec 2006
Posts: 2041

PostPosted: Thu Jul 23, 2015 2:28 pm    Post subject: Reply with quote

M. wrote:
gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop

yeah, thanks for pointing it out. I noticed that too, I just don't bother to fix it. I should keep it in mind tho, so that I don't make those mistakes that often.


Dark Byte wrote:
gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

you are right and I'm an android fan, I meant linux for PC distros.
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Michael
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PostPosted: Thu Jul 23, 2015 3:12 pm    Post subject: Reply with quote

reformatting and doing a day 1 install

loved the insider preview and will want DX12
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paupav
Master Cheater
Reputation: 13

Joined: 15 Apr 2011
Posts: 314
Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Thu Jul 23, 2015 3:51 pm    Post subject: Reply with quote

gogodr wrote:
M. wrote:
gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop

yeah, thanks for pointing it out. I noticed that too, I just don't bother to fix it. I should keep it in mind tho, so that I don't make those mistakes that often.


Dark Byte wrote:
gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

you are right and I'm an android fan, I meant linux for PC distros.


http://distrowatch.com/table.php?distribution=androidx86


Last edited by paupav on Thu Jul 23, 2015 4:24 pm; edited 1 time in total
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Michael
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Joined: 26 May 2008
Posts: 180

PostPosted: Thu Jul 23, 2015 4:02 pm    Post subject: Reply with quote

paupav wrote:
gogodr wrote:
M. wrote:
gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop

yeah, thanks for pointing it out. I noticed that too, I just don't bother to fix it. I should keep it in mind tho, so that I don't make those mistakes that often.


Dark Byte wrote:
gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

you are right and I'm an android fan, I meant linux for PC distros.


http://distrowatch.com/table.php?distribution=androidx86

wouldn't recommend it
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gogodr
I post too much
Reputation: 125

Joined: 19 Dec 2006
Posts: 2041

PostPosted: Thu Jul 23, 2015 8:17 pm    Post subject: Reply with quote

paupav wrote:
gogodr wrote:
M. wrote:
gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop

yeah, thanks for pointing it out. I noticed that too, I just don't bother to fix it. I should keep it in mind tho, so that I don't make those mistakes that often.


Dark Byte wrote:
gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

you are right and I'm an android fan, I meant linux for PC distros.


http://distrowatch.com/table.php?distribution=androidx86

hmm.. maybe useful for making an arcade machine that plays an android game.
Like Cytus or Deemo. I think I can get a 22" touch screen.
hopefully it will support hardware graphics acceleration ?
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paupav
Master Cheater
Reputation: 13

Joined: 15 Apr 2011
Posts: 314
Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Fri Jul 24, 2015 4:47 am    Post subject: Reply with quote

gogodr wrote:
paupav wrote:
gogodr wrote:
M. wrote:
gogodr wrote:
paupav wrote:
What are your thoughts on the Vulkan API?
DotA 2 reborn will use it in the future

Its really cool, a big step forward from OpenGL. That being said, DirectX 12 haves everything Vulkan promises to have and more.

one, and in my opinion the most important, reason is that not only developing for a specific target is easier than to do for a broad one, Microsoft pushes way more money into developing DirectX than chronos does for OpenGL/Vulkan

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.

I have seen you using "haves" instead of "has" for years.
Pls stop

yeah, thanks for pointing it out. I noticed that too, I just don't bother to fix it. I should keep it in mind tho, so that I don't make those mistakes that often.


Dark Byte wrote:
gogodr wrote:

I'm not a fan of linux for every day use, its not there yet, and because of how the market is right now, it might never get to be there. That's why I would put all my chips in DirectX over OpenGL/Vulkan every time.


Android is basically an linux distro that's used by the public. (sure, it's a pathetic distro, but it's linux)

you are right and I'm an android fan, I meant linux for PC distros.


http://distrowatch.com/table.php?distribution=androidx86

hmm.. maybe useful for making an arcade machine that plays an android game.
Like Cytus or Deemo. I think I can get a 22" touch screen.
hopefully it will support hardware graphics acceleration ?


I would say yes, but only on the AMD and Intel GPUs with open source drivers since people making those seem very dedicated.

Also tablet running


Link
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CEForumMember
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Joined: 06 Jul 2015
Posts: 110

PostPosted: Fri Jul 24, 2015 5:39 am    Post subject: Reply with quote

Just like everything else I have given my soul to windows and have to remain in the herd. Can't buy Apple stuff because it is expensive. Can't keep old windows stuff because of the malwares so have to update.
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