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dharthoorn Advanced Cheater
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Posted: Thu Feb 06, 2014 3:50 pm Post subject: |
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| Quote: | | Find the instruction that writes to it and NOP it. |
Unless it's one of those games where the timer needs to run out in order to continue the game...
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++METHOS I post too much
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Posted: Thu Feb 06, 2014 4:10 pm Post subject: |
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| That's why you write a script.
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Skull Kid Expert Cheater
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Rydian Grandmaster Cheater Supreme
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Posted: Fri Feb 07, 2014 4:48 am Post subject: |
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Well you need to find the address(es) that holds the timer value in the first place.
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Skull Kid Expert Cheater
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Skull Kid Expert Cheater
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Posted: Fri Feb 07, 2014 2:54 pm Post subject: |
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Could I go for the "String" value type? Because then I find the visible timer address :/
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Rydian Grandmaster Cheater Supreme
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Posted: Fri Feb 07, 2014 3:42 pm Post subject: |
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Have you tried unknown initial scan and then just increased/decreased and changed/unchanged?
Not "increased by" or anything that requires you to type in the numbers you see. Don't type those numbers in because they're wrong. If they were right you would have it.
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Skull Kid Expert Cheater
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dharthoorn Advanced Cheater
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Posted: Fri Feb 07, 2014 3:57 pm Post subject: |
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Flash games have a weird preference for floating values in my humble experience. Try unkown floating value and keep searching for decreasing value.
When you really cant get the results down to 200~300 then go for the brute force; add all addresses to the table and start freezing them 20~30 at a time. You will crash the game a lot probably but if you're lucky you can find the right address.
Timers can be a bee-ach.
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Skull Kid Expert Cheater
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Posted: Fri Feb 07, 2014 4:07 pm Post subject: |
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Actually, there's one timer that says "Time elapsed" and the other when it's 10 seconds left, which is even more confusing :S
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Skull Kid
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dharthoorn Advanced Cheater
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Posted: Fri Feb 07, 2014 4:13 pm Post subject: |
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No way to tell whether it's a decreasing or increasing timer then, depends on how it's scripted.
Trial and error I'm afraid.
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Skull Kid Expert Cheater
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Posted: Fri Feb 07, 2014 4:15 pm Post subject: |
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| dharthoorn wrote: | No way to tell whether it's a decreasing or increasing timer then, depends on how it's scripted.
Trial and error I'm afraid. |
I see. I suppose I have to try changed/unchanged value then, float or 4 byte.
EDIT: However, there is a mode where there is 40 seconds from start, to 0. Maybe that is a clue to that it is decreasing then...
EDIT2: IDEA! Maybe it goes from minus to zero? Would that be possible?
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Skull Kid
Originally known as "saken".
Last edited by Skull Kid on Fri Feb 07, 2014 4:45 pm; edited 1 time in total |
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dharthoorn Advanced Cheater
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Posted: Fri Feb 07, 2014 4:34 pm Post subject: |
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| Quote: | EDIT2: IDEA! Maybe it goes from minus to minus to zero? Would that be possible?
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Very possible.
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Skull Kid Expert Cheater
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Posted: Sat Feb 08, 2014 7:36 am Post subject: |
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Anyway, here's the timer when it counts down in a GIF image.
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43.43 KB |
| Viewed: |
20859 Time(s) |

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Skull Kid
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dharthoorn Advanced Cheater
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Posted: Sat Feb 08, 2014 8:51 am Post subject: |
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There's not much extra to learn from the picture alone.
Did your float and 4b integer searches come up with anything? If not, perhaps it's a double.
Regarding your earlier question sorry I didnt read it right first time, I have never seen a counter starting negative counting UP to zero. Especially since the onscreen counter counts down thats highly unlikely. Unless meant as some sort of anti-cheat measure and even then there would be easier measures.
It is possible that the counter address changes at every new instance of the counter which means you have 40secs to find the address (and subsequenly initiate the pointer search). As I said before use speedhack or pause to slow the game down then.
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"If you could reason with religious people there would be no religious people" - House Md. (My Personal Life Coach) |
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