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Artmoney pointer to Cheat engine conversion?

 
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PostPosted: Fri Feb 08, 2013 7:29 am    Post subject: Artmoney pointer to Cheat engine conversion? Reply with quote

Hey everyone basically I have found a Pointer using artmoney(that I couldnt find using Cheat Engine) on my pcsx2 emulator and was wondering since I have a very large selection of codes on Cheat engine already and I like the lay out more, is it possible to convert the pointer that I got from Artmoney to CE? I've tried a couple of different things with adding pointer manually but it never seems to work. Is it possible? If so could you give me an example?


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Dark Byte
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PostPosted: Fri Feb 08, 2013 8:11 am    Post subject: Reply with quote

are those offsets hexadecimal or decimal?
If hexadecimal then try as offsets 20003598 and 20000232

if decimal then 20000E0E and 200000E8

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PostPosted: Fri Feb 08, 2013 9:08 am    Post subject: Reply with quote

Hi Very Happy thanks for a quick response. The thing is I'm not so sure(Not very good at this sorry) =/
I've found the real pointer(the one from before was one from a group of about 10 now i have just one and its constant) and with what you've said before the offsets should be either:
hex:
20000034
200000E8
or
dec:
20000052
20000232
The thing is no matter what I put in I'm always let with a value that is incorrect or ???
so I'm wondering is the address I put in wrong should it be one of the other ones in the Pic? Or am i still messing up somewhere else?
Also no idea if this will be of any help but this is what it looks like when i saved the pointer and opened it using notepad
Code:
"PCSX2 1.0 SVN r5351+","1","RAM 32MB","00000000","20000000","2000000","0","","","Value 3","P004511B8,52,232","","","","ni2","","0"



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PostPosted: Fri Feb 08, 2013 9:45 am    Post subject: Reply with quote

Try the reverse way

204511b8 as the base pointer and the offsets the other way around

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PostPosted: Fri Feb 08, 2013 10:17 am    Post subject: Reply with quote

Wow that worked. Thanks so much for your help Very Happy
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PostPosted: Fri Feb 08, 2013 10:21 am    Post subject: Reply with quote

I checked, artmoney have decimal offsets. So probably you need something like this:

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PostPosted: Fri Feb 08, 2013 11:47 am    Post subject: Reply with quote

For those interested, this could have been found with ce as well, but you'd first need to use setAPIPointer() to points the rpm,wpm and vqe functions to offset the addresses to the pcsx emulator base (0x20000000) (so address 0 becomes 20000000 etc...)
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