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Entrophy Cheater
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Joined: 04 Nov 2008 Posts: 40 Location: California
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Posted: Fri Feb 08, 2013 7:29 am Post subject: Artmoney pointer to Cheat engine conversion? |
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Hey everyone basically I have found a Pointer using artmoney(that I couldnt find using Cheat Engine) on my pcsx2 emulator and was wondering since I have a very large selection of codes on Cheat engine already and I like the lay out more, is it possible to convert the pointer that I got from Artmoney to CE? I've tried a couple of different things with adding pointer manually but it never seems to work. Is it possible? If so could you give me an example?
| Description: |
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| Filesize: |
60.62 KB |
| Viewed: |
9274 Time(s) |

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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25993 Location: The netherlands
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Posted: Fri Feb 08, 2013 8:11 am Post subject: |
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are those offsets hexadecimal or decimal?
If hexadecimal then try as offsets 20003598 and 20000232
if decimal then 20000E0E and 200000E8
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Entrophy Cheater
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Joined: 04 Nov 2008 Posts: 40 Location: California
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Posted: Fri Feb 08, 2013 9:08 am Post subject: |
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Hi thanks for a quick response. The thing is I'm not so sure(Not very good at this sorry) =/
I've found the real pointer(the one from before was one from a group of about 10 now i have just one and its constant) and with what you've said before the offsets should be either:
hex:
20000034
200000E8
or
dec:
20000052
20000232
The thing is no matter what I put in I'm always let with a value that is incorrect or ???
so I'm wondering is the address I put in wrong should it be one of the other ones in the Pic? Or am i still messing up somewhere else?
Also no idea if this will be of any help but this is what it looks like when i saved the pointer and opened it using notepad
| Code: | | "PCSX2 1.0 SVN r5351+","1","RAM 32MB","00000000","20000000","2000000","0","","","Value 3","P004511B8,52,232","","","","ni2","","0" |
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66.34 KB |
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9255 Time(s) |

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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25993 Location: The netherlands
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Posted: Fri Feb 08, 2013 9:45 am Post subject: |
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Try the reverse way
204511b8 as the base pointer and the offsets the other way around
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Entrophy Cheater
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Joined: 04 Nov 2008 Posts: 40 Location: California
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Posted: Fri Feb 08, 2013 10:17 am Post subject: |
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Wow that worked. Thanks so much for your help
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mgr.inz.Player I post too much
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Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Feb 08, 2013 10:21 am Post subject: |
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I checked, artmoney have decimal offsets. So probably you need something like this:
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Dark Byte Site Admin
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Posted: Fri Feb 08, 2013 11:47 am Post subject: |
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For those interested, this could have been found with ce as well, but you'd first need to use setAPIPointer() to points the rpm,wpm and vqe functions to offset the addresses to the pcsx emulator base (0x20000000) (so address 0 becomes 20000000 etc...)
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