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CE Lua/asdf IDE?

 
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booingthetroll
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PostPosted: Wed Jan 02, 2013 4:54 pm    Post subject: CE Lua/asdf IDE? Reply with quote

I really think it would be nice to have a full or suggested IDE for CE Lua. I know it may sound small and insignificant, but I really do think it would be nice. Maybe it's unique to me, but it's truly a huge pain to keep looking at main.lua. If you could make an IDE or an extension for an IDE to display CE Lua function names(e.g. suggested, when you type in allocate it recommends allocateSharedMemory(name, size)) then I really do think it would be worth it.
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Dark Byte
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PostPosted: Wed Jan 02, 2013 5:28 pm    Post subject: Reply with quote

It's possible to add that, but would only have limited functionality which might confuse some people.

e.g: I can easily add autocomplete for the basic stuff like read*, write*, allocateSharedMemory, etc...
But it's not possible for the classes

e.g: (6.3 code)
Code:

function makeform()
  local f=createForm(true)
  f.caption="bla"
  f.left=100
  f.top=100
  f.tag=123 
end

There's no way to determine the type of f while coding, since while you're typing this code, f isn't even declared in the global list (and will not even be when executed) so there's no way to do an autocomplete for that

So, autocomplete will then only show the basic stuff and be useless for 85% of the rest of the script (memscan will be a class as well in 6.3, so no memscan_firstscan(ms, params ) , but ms.firstscan(params))

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