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booingthetroll Expert Cheater
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Joined: 30 Aug 2011 Posts: 114 Location: ::1
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Posted: Wed Jan 02, 2013 4:54 pm Post subject: CE Lua/asdf IDE? |
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| I really think it would be nice to have a full or suggested IDE for CE Lua. I know it may sound small and insignificant, but I really do think it would be nice. Maybe it's unique to me, but it's truly a huge pain to keep looking at main.lua. If you could make an IDE or an extension for an IDE to display CE Lua function names(e.g. suggested, when you type in allocate it recommends allocateSharedMemory(name, size)) then I really do think it would be worth it.
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Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25953 Location: The netherlands
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Posted: Wed Jan 02, 2013 5:28 pm Post subject: |
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It's possible to add that, but would only have limited functionality which might confuse some people.
e.g: I can easily add autocomplete for the basic stuff like read*, write*, allocateSharedMemory, etc...
But it's not possible for the classes
e.g: (6.3 code)
| Code: |
function makeform()
local f=createForm(true)
f.caption="bla"
f.left=100
f.top=100
f.tag=123
end
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There's no way to determine the type of f while coding, since while you're typing this code, f isn't even declared in the global list (and will not even be when executed) so there's no way to do an autocomplete for that
So, autocomplete will then only show the basic stuff and be useless for 85% of the rest of the script (memscan will be a class as well in 6.3, so no memscan_firstscan(ms, params ) , but ms.firstscan(params))
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