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Bug again in MemoryViewer

 
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CCJ39
Expert Cheater
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Joined: 03 Oct 2010
Posts: 101

PostPosted: Mon Jul 16, 2012 5:11 am    Post subject: Bug again in MemoryViewer Reply with quote

Hi, I found again a bug in the MemoryViewer.

When I debug the city-culture in Civ5GK, I receive the attached result (screen2). When I view this in the MemoryViewer and scroll a bit up, the code changes to the one in screen1. I think both are wrong, at least when I try "find out what addresses this instruction access", I don't get the result back in any case.

regards
CCJ39



screen2.jpg
 Description:
 Filesize:  51.94 KB
 Viewed:  2463 Time(s)

screen2.jpg



screen1.jpg
 Description:
 Filesize:  74.33 KB
 Viewed:  2463 Time(s)

screen1.jpg


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Dark Byte
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Joined: 09 May 2003
Posts: 25832
Location: The netherlands

PostPosted: Mon Jul 16, 2012 6:06 am    Post subject: Reply with quote

This is one of the situations where it has trouble finding the start of a previous instruction (since it has to start from 2aa368e6 it has to guess what the previous instruction was)

it's probably mov eax,[ecx+00000108] (6 bytes)

You can change the alignment manually by using the left and right arrows to move the instruction by one byte instead.

In this case the trouble is caused because text is stored between two functions, and the function itself is a really small one (no need for a header, it's just a getX function of a class )

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CCJ39
Expert Cheater
Reputation: 2

Joined: 03 Oct 2010
Posts: 101

PostPosted: Tue Jul 17, 2012 1:13 am    Post subject: Reply with quote

thanks for reply, I already solved this cheat in another way yesterday, but sure, it was something with the +108 offset

I'll remember the left/right arrows for the next time Smile
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