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[FG3D]Progress, progress, progress
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Cryoma
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PostPosted: Mon May 21, 2012 10:08 pm    Post subject: Reply with quote

Like, generate frames with different fractals.
I'm thinking an audio visualizer.
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Evil_Intentions
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PostPosted: Mon May 21, 2012 10:11 pm    Post subject: Reply with quote

Cryoma wrote:
Like, generate frames with different fractals.
I'm thinking an audio visualizer.


here we go again...
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Cryoma
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PostPosted: Mon May 21, 2012 10:14 pm    Post subject: Reply with quote

Did I miss something?
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Evil_Intentions
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PostPosted: Mon May 21, 2012 10:30 pm    Post subject: Reply with quote

Cryoma wrote:
Did I miss something?


That's all everyone asked for in my 2D version. Every thread where I asked for feedback, half of it was focused on making it into a visualizer.
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Cryoma
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PostPosted: Mon May 21, 2012 10:33 pm    Post subject: Reply with quote

Well honestly that's probably the most useful thing the average person can think up for it.
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Evil_Intentions
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PostPosted: Mon May 21, 2012 11:37 pm    Post subject: Reply with quote

Wry u no esplor fraktals?
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Cryoma
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PostPosted: Mon May 21, 2012 11:49 pm    Post subject: Reply with quote

If I had the time I would explore everything.
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br0l0ck
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PostPosted: Tue May 22, 2012 3:08 am    Post subject: Reply with quote

Bruce Lee wrote:
Evil_Intentions wrote:
Brolock wrote:
I dont know why you fucking replied to him, its like you want to start a shit storm, anyone that replies to talix or any troll like figure right now must be a fucking idiot


Figured why not, it's not like he matters.

I'm frapsing a little flyby of another idea I had for rendering to get your opinions.

>says i don't matter
>puts more effort into responses to me than creation of this topic
does that mean that you only put effort into things that don't matter (which would make you worthless), or that your craptal generator is less important than that which does not matter?
why bother trolling him, you know his response is going to be something retarded that doesn't back up his case in any way

how do you still find joy in trolling here when everyone is so dumb they eat the shit up, its almost pointless to troll when you know you'll win every time
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br0l0ck
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PostPosted: Tue May 22, 2012 3:24 am    Post subject: Reply with quote

is that a euphemism Mr. Green
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Aniblaze
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PostPosted: Tue May 22, 2012 3:41 am    Post subject: Reply with quote

Nice mate. Keep up the good work.
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1929394839292057839194958
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PostPosted: Tue May 22, 2012 9:26 am    Post subject: Reply with quote

kinda cool
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meme'd
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PostPosted: Tue May 22, 2012 9:42 am    Post subject: Reply with quote

sweet. soon you will see the fruit of your efforts! PS. try making it fly
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1929394839292057839194958
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PostPosted: Tue May 22, 2012 9:50 am    Post subject: Reply with quote

12rayxD wrote:
sweet. soon you will see the fruit of your efforts! PS. try making it fly
what..?
Some of the shit.. no wait, all of the shit you spout is just retarded.
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Aviar³
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PostPosted: Tue May 22, 2012 10:03 am    Post subject: Reply with quote

>Not using this technology to take over the world.

Yeah alright. But still, using your l-system knowledge to generate plants and trees and other fauna in real time would be pretty damn useful. Especially if you commit it to an existing code base.

Also, did you write any shaders yourself, and/or do you know what goes on behind the rendering process for occulsion and other effects?

_________________
This is the inception of deception, checking the depth of your perception.
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Evil_Intentions
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PostPosted: Tue May 22, 2012 10:59 am    Post subject: Reply with quote

Aviar³ wrote:
>Not using this technology to take over the world.

Yeah alright. But still, using your l-system knowledge to generate plants and trees and other fauna in real time would be pretty damn useful. Especially if you commit it to an existing code base.

Also, did you write any shaders yourself, and/or do you know what goes on behind the rendering process for occulsion and other effects?


Unfortunately no. Baby steps aviar, baby steps. While I didn't do the shaders from scratch, I did look up how they all work and stuff like that. And I've played with the different parameters of them to get the look I want.
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