Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
Posted: Fri Mar 04, 2011 10:07 pm Post subject:
CE doesn't hook onto the games Lua engine. So you wont be able to access the games objects inside of CE's Lua engine. (Unless you do some extreme amount of work that in the end wouldn't even be worth doing lol.) _________________
Joined: 09 May 2003 Posts: 25803 Location: The netherlands
Posted: Sat Mar 05, 2011 6:09 am Post subject:
well, if you're able to map the entry points of the most important lua functions (e.g aobscan) and do a hook to capture the luavm pointer it should be possible to call lua functions using the game's own lua engine _________________
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