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now making a platform game
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jiiui
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PostPosted: Fri Nov 19, 2010 4:21 pm    Post subject: now making a platform game Reply with quote

I'm not very good at the whole sticking with projects thing am I


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Up2Admin
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PostPosted: Fri Nov 19, 2010 4:27 pm    Post subject: Reply with quote

What's it made in?
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Saric
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PostPosted: Fri Nov 19, 2010 4:28 pm    Post subject: Reply with quote

Is this one going to suck as much as the last one did?
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jiiui
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PostPosted: Fri Nov 19, 2010 4:29 pm    Post subject: Reply with quote

Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played.
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Saric
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PostPosted: Fri Nov 19, 2010 4:31 pm    Post subject: Reply with quote

I judged it by the screenshot.
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Up2Admin
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PostPosted: Fri Nov 19, 2010 4:33 pm    Post subject: Reply with quote

jiiui wrote:
Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played.
Stop it.
If you're going to use anything interactive to make games, use Flash. Or you could learn how to program in Java or some other programming language. But stop using Game Maker, that's for children.

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jiiui
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PostPosted: Fri Nov 19, 2010 4:33 pm    Post subject: Reply with quote

Then you can judge me new one by its screenshot, and tell me if you think it'll be better.
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AtheistCrusader
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PostPosted: Fri Nov 19, 2010 4:41 pm    Post subject: Reply with quote

Making a platformer myself, except in C++, and in console Smile Haters gonna hate.
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jiiui
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PostPosted: Fri Nov 19, 2010 4:52 pm    Post subject: Reply with quote

Gav¡n wrote:
jiiui wrote:
Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played.
Stop it.
If you're going to use anything interactive to make games, use Flash. Or you could learn how to program in Java or some other programming language. But stop using Game Maker, that's for children.

1. I seem to recall a number of very good games made in GM. Why is it for children while Flash isn't?
2. I do know 'real' programming languages, and am currently constructing a C++ 2D game engine based on SDL. I am using GM because it allows me to rapidly put together a game without worrying about engine code. If it helps your cynicism any, I'm not using the drag-and-drop system, only the C-style scripting.
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gogodr
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PostPosted: Fri Nov 19, 2010 4:56 pm    Post subject: Reply with quote

if you do know C++ and are currently working on a game engine ... WHY WOULD YOU EVEN CONSIDER ON MAKING A SHITTY GAME WITH GAMEMAKER!?!?! WTF...



just sayin'

and really a simple plataformer game doesnt need much code :/
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jiiui
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PostPosted: Fri Nov 19, 2010 5:03 pm    Post subject: Reply with quote

A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making.
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gogodr
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PostPosted: Fri Nov 19, 2010 5:06 pm    Post subject: Reply with quote

jiiui wrote:
A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making.


It is not.

I managed to do this in 2 months but stopped the project because of some legal issues.


this is C# but I also know C++

(( roughly 15k lines of code ))

Link


Link
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jiiui
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PostPosted: Fri Nov 19, 2010 5:13 pm    Post subject: Reply with quote

gogodr wrote:
jiiui wrote:
A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making.


It is not.

I managed to do this in 2 months but stopped the project because of some legal issues.


this is C# but I also know C++

(( roughly 15k lines of code ))
nice trivial platformer you got there

Not like it's a 3D strategy game or anything
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gogodr
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PostPosted: Fri Nov 19, 2010 5:15 pm    Post subject: Reply with quote

jiiui wrote:
gogodr wrote:
jiiui wrote:
A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making.


It is not.

I managed to do this in 2 months but stopped the project because of some legal issues.


this is C# but I also know C++

(( roughly 15k lines of code ))
nice trivial platformer you got there

Not like it's a 3D strategy game or anything


with the example I tried to say this
"Oh com'on it took me 2 months to make a freaking HUGE restrictive board game. Many many many game rules (( you can pretty much see some of the variables involved in the debug text I placed there ))"
a platformer is way simpler than that.
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jiiui
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PostPosted: Fri Nov 19, 2010 5:18 pm    Post subject: Reply with quote

Why should I use C++ for this? I COULD, but it'd be harder than using GM. And since this is a small platformer, the benefits of C++ wouldn't really come across.
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