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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 4:21 pm Post subject: now making a platform game |
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| I'm not very good at the whole sticking with projects thing am I |
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Up2Admin I'm a spammer
Reputation: 126
Joined: 17 Oct 2007 Posts: 6548 Location: Texas
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Posted: Fri Nov 19, 2010 4:27 pm Post subject: |
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What's it made in? _________________
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Saric Advanced Cheater
Reputation: 20
Joined: 20 Jul 2008 Posts: 61 Location: Somewhere. Over teh rainbow.
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Posted: Fri Nov 19, 2010 4:28 pm Post subject: |
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| Is this one going to suck as much as the last one did? |
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 4:29 pm Post subject: |
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Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played. |
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Saric Advanced Cheater
Reputation: 20
Joined: 20 Jul 2008 Posts: 61 Location: Somewhere. Over teh rainbow.
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Posted: Fri Nov 19, 2010 4:31 pm Post subject: |
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I judged it by the screenshot.
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Up2Admin I'm a spammer
Reputation: 126
Joined: 17 Oct 2007 Posts: 6548 Location: Texas
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Posted: Fri Nov 19, 2010 4:33 pm Post subject: |
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| jiiui wrote: | Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played. | Stop it.
If you're going to use anything interactive to make games, use Flash. Or you could learn how to program in Java or some other programming language. But stop using Game Maker, that's for children. _________________
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 4:33 pm Post subject: |
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| Then you can judge me new one by its screenshot, and tell me if you think it'll be better. |
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AtheistCrusader Grandmaster Cheater
Reputation: 6
Joined: 23 Sep 2006 Posts: 681
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Posted: Fri Nov 19, 2010 4:41 pm Post subject: |
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Making a platformer myself, except in C++, and in console Haters gonna hate. |
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 4:52 pm Post subject: |
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| Gav¡n wrote: | | jiiui wrote: | Gavin, Game Maker 5.
Saric, which one would that be? I don't recall releasing any, at least not here. And you can't judge something you haven't played. | Stop it.
If you're going to use anything interactive to make games, use Flash. Or you could learn how to program in Java or some other programming language. But stop using Game Maker, that's for children. |
1. I seem to recall a number of very good games made in GM. Why is it for children while Flash isn't?
2. I do know 'real' programming languages, and am currently constructing a C++ 2D game engine based on SDL. I am using GM because it allows me to rapidly put together a game without worrying about engine code. If it helps your cynicism any, I'm not using the drag-and-drop system, only the C-style scripting. |
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Nov 19, 2010 4:56 pm Post subject: |
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if you do know C++ and are currently working on a game engine ... WHY WOULD YOU EVEN CONSIDER ON MAKING A SHITTY GAME WITH GAMEMAKER!?!?! WTF...
just sayin'
and really a simple plataformer game doesnt need much code :/ |
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 5:03 pm Post subject: |
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| A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making. |
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 5:13 pm Post subject: |
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| gogodr wrote: | | jiiui wrote: | | A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making. |
It is not.
I managed to do this in 2 months but stopped the project because of some legal issues.
this is C# but I also know C++
(( roughly 15k lines of code )) | nice trivial platformer you got there
Not like it's a 3D strategy game or anything |
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Nov 19, 2010 5:15 pm Post subject: |
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| jiiui wrote: | | gogodr wrote: | | jiiui wrote: | | A C++ game is a larger, more complicated, and more difficult undertaking. I want to make a simple platformer game, in an enviroment that takes care of the infrastructure for me. Sure, GM has large design flaws and is terribly slow, but that doesn't matter much for the game I'm making. |
It is not.
I managed to do this in 2 months but stopped the project because of some legal issues.
this is C# but I also know C++
(( roughly 15k lines of code )) | nice trivial platformer you got there
Not like it's a 3D strategy game or anything |
with the example I tried to say this
"Oh com'on it took me 2 months to make a freaking HUGE restrictive board game. Many many many game rules (( you can pretty much see some of the variables involved in the debug text I placed there ))"
a platformer is way simpler than that. |
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jiiui How do I cheat?
Reputation: -1
Joined: 11 Nov 2010 Posts: 4
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Posted: Fri Nov 19, 2010 5:18 pm Post subject: |
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| Why should I use C++ for this? I COULD, but it'd be harder than using GM. And since this is a small platformer, the benefits of C++ wouldn't really come across. |
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