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praise4him Newbie cheater
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Joined: 30 Dec 2009 Posts: 19
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Posted: Sun Aug 15, 2010 12:39 am Post subject: Text type limitation around 230 characters? (or a bug?) |
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Text type has limitation of around 230 characters.
More than that will be ignored by CE.
This may not be a bug but an inteded one.
But can you let it be a little longer than that?
Or can you prevent it from resetting to 0 when copying-pasting (or rarely by itself)?
Or someone please tell me how to copy text strings from memory view.
Cause how I do now is copy-paste on XVI hex editor, copy text-paste where I need it to be.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Sun Aug 15, 2010 3:54 am Post subject: |
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you could use an auto assembler script to paste it in
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fullaccess(address,4096)
address:
db 'longtextstring'
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next ce version will also have better paste in memory view where it autodetects what you are trying to paste (aob or string)
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praise4him Newbie cheater
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Joined: 30 Dec 2009 Posts: 19
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Posted: Sun Aug 15, 2010 5:44 am Post subject: |
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Dark Byte wrote: | you could use an auto assembler script to paste it in
Code: |
fullaccess(address,4096)
address:
db 'longtextstring'
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next ce version will also have better paste in memory view where it autodetects what you are trying to paste (aob or string) |
That would be great, sir.
But my intention is different. I grab/get text string within memory, not pasting. In fact we have 'ctrl+s' for the same purpose.
The scenario was when I was translating a Japanese game to English. The texts are somehow packed/encoded within files and they resides in memory unpacked while game runs. I tried copy Japanese string and paste on google translate. So I pressed 'ctrl+s' to save to a text file (with the check box unchecked), it worked perfectly.
Problem is that the length of text or array of bytes sometimes resets.
I've seen it happens both Korean locale and Japanese locale.
But... You know what? Just forget all these, please.
Now I know you are developing a new version, I don't want to distract or disturb you. I'm looking forward to seeing anew ce even though it still is perfect. Where does all your PASSION come from? You are the man.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Sun Aug 15, 2010 6:23 am Post subject: |
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look into aa command loadbinary
and don't hesitate to come with suggestions or questions, without them I wouldn't know what to improve
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praise4him Newbie cheater
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Joined: 30 Dec 2009 Posts: 19
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Posted: Wed Aug 18, 2010 4:26 am Post subject: |
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Dark Byte wrote: | look into aa command loadbinary
and don't hesitate to come with suggestions or questions, without them I wouldn't know what to improve |
Wow.. dll injecting is over top of my head. With template given, I might try it later. While I was writing the lines above, I remembered Dark Byte already thrown us EVERYTHING.
I found the document and everything and I think I can even launch a spaceship with CE.
Thanks for encouragement.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Wed Aug 18, 2010 4:29 am Post subject: |
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loadbinary isn't dllinjecting (that's loadlibrary)
loadbinary just loads a datafile into a specified location in memory ( LOADBINARY(address,filename) )
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praise4him Newbie cheater
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Posted: Wed Aug 18, 2010 4:33 am Post subject: |
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Dark Byte wrote: | loadbinary isn't dllinjecting (that's loadlibrary)
loadbinary just loads a datafile into a specified location in memory ( LOADBINARY(address,filename) ) |
WOOOPS.. Sorry.. BAD reading...
BTW is there a reverse function like "SAVEBINARY(address,size,filename)?"
Wait... I can handle files in C. So I CAN do this. Thanks a lot!!!
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