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Text type limitation around 230 characters? (or a bug?)

 
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praise4him
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PostPosted: Sun Aug 15, 2010 12:39 am    Post subject: Text type limitation around 230 characters? (or a bug?) Reply with quote

Text type has limitation of around 230 characters.
More than that will be ignored by CE.
This may not be a bug but an inteded one.
But can you let it be a little longer than that?
Or can you prevent it from resetting to 0 when copying-pasting (or rarely by itself)?


Or someone please tell me how to copy text strings from memory view.
Cause how I do now is copy-paste on XVI hex editor, copy text-paste where I need it to be.
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Dark Byte
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PostPosted: Sun Aug 15, 2010 3:54 am    Post subject: Reply with quote

you could use an auto assembler script to paste it in

Code:

fullaccess(address,4096)
address:
db 'longtextstring'


next ce version will also have better paste in memory view where it autodetects what you are trying to paste (aob or string)

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praise4him
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PostPosted: Sun Aug 15, 2010 5:44 am    Post subject: Reply with quote

Dark Byte wrote:
you could use an auto assembler script to paste it in

Code:

fullaccess(address,4096)
address:
db 'longtextstring'


next ce version will also have better paste in memory view where it autodetects what you are trying to paste (aob or string)



That would be great, sir.

But my intention is different. I grab/get text string within memory, not pasting. In fact we have 'ctrl+s' for the same purpose.

The scenario was when I was translating a Japanese game to English. The texts are somehow packed/encoded within files and they resides in memory unpacked while game runs. I tried copy Japanese string and paste on google translate. So I pressed 'ctrl+s' to save to a text file (with the check box unchecked), it worked perfectly.

Problem is that the length of text or array of bytes sometimes resets.
I've seen it happens both Korean locale and Japanese locale.

But... You know what? Just forget all these, please.
Now I know you are developing a new version, I don't want to distract or disturb you. I'm looking forward to seeing anew ce even though it still is perfect. Where does all your PASSION come from? You are the man.
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Dark Byte
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PostPosted: Sun Aug 15, 2010 6:23 am    Post subject: Reply with quote

look into aa command loadbinary

and don't hesitate to come with suggestions or questions, without them I wouldn't know what to improve

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praise4him
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PostPosted: Wed Aug 18, 2010 4:26 am    Post subject: Reply with quote

Dark Byte wrote:
look into aa command loadbinary

and don't hesitate to come with suggestions or questions, without them I wouldn't know what to improve


Wow.. dll injecting is over top of my head. With template given, I might try it later. While I was writing the lines above, I remembered Dark Byte already thrown us EVERYTHING.

I found the document and everything and I think I can even launch a spaceship with CE. Razz

Thanks for encouragement.
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Dark Byte
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PostPosted: Wed Aug 18, 2010 4:29 am    Post subject: Reply with quote

loadbinary isn't dllinjecting (that's loadlibrary)

loadbinary just loads a datafile into a specified location in memory ( LOADBINARY(address,filename) )

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praise4him
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PostPosted: Wed Aug 18, 2010 4:33 am    Post subject: Reply with quote

Dark Byte wrote:
loadbinary isn't dllinjecting (that's loadlibrary)

loadbinary just loads a datafile into a specified location in memory ( LOADBINARY(address,filename) )



WOOOPS.. Sorry.. BAD reading...

BTW is there a reverse function like "SAVEBINARY(address,size,filename)?"



Wait... I can handle files in C. So I CAN do this. Thanks a lot!!!
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