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Player positions

 
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661089799107
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Joined: 25 Jan 2009
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PostPosted: Fri May 21, 2010 9:12 am    Post subject: Player positions Reply with quote

I'm trying to find the position of other players, on Counter-Strike Source.

I found the addresses for the position of my character:

Code:

engine.dll+3B7410 (x)
engine.dll+3B7414 (y)
engine.dll+3B7418 (z)


How would I find the addresses for the other players?

I have no control over their movement, so I can't scan for an increased/decreased value.
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Dark Byte
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PostPosted: Fri May 21, 2010 9:59 am    Post subject: Reply with quote

then GET control over their movement
Start the game two times (e.g place it in different folders and run it from there sometimes works, or else just get a second comp)
Then join the same (private) server and start scanning

Also, most likely you're going to need to use pointers or code injection.
I recommend codeinjection, and then at the position that's only accessed when the player is actually rendered

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hackerdvm
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PostPosted: Fri May 21, 2010 10:34 am    Post subject: Reply with quote

Well ill sum this up cause maybe you don't know what dark byte is saying. On your computer one that your using scan there movement you would go to your other computer move in so direction then scanning. Or you could just find a hack off the internet that does work....but doesn't counter strike have a anti hacking device?
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661089799107
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PostPosted: Sat May 22, 2010 9:04 am    Post subject: Reply with quote

Using two computers, and connecting on the same lan game worked.

Was able to get all the coordinates. However the x and y coordinates were green, and the z was black for some reason. Also the z coordinate was always off by the same value. (~1.0)

Code:

client.dll+3AA74C (x)
client.dll+3AD75C (x)

client.dll+3AA75C (y)
client.dll+3AD76C (y)


On Cheat Engine it shows the value of the coordinates change, when the player is not even moving. (Edit: fixed, using different address)


Last edited by 661089799107 on Sat May 22, 2010 2:55 pm; edited 1 time in total
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Dark Byte
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PostPosted: Sat May 22, 2010 9:31 am    Post subject: Reply with quote

When it comes to coordinates of players, use the black addresses combined with pointers to them, or code injection at routines that access them
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