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helpcooldo Newbie cheater
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Joined: 27 Jul 2009 Posts: 12
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Posted: Wed Jan 06, 2010 9:42 am Post subject: whats the point of changing value?? |
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it only changes the fake value, it dosent help you get higher points of more money.. |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25778 Location: The netherlands
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Posted: Wed Jan 06, 2010 2:49 pm Post subject: |
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it doesn't work in online games.
but changing values works great in singleplayer games _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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helpcooldo Newbie cheater
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Joined: 27 Jul 2009 Posts: 12
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Posted: Wed Jan 06, 2010 9:04 pm Post subject: |
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weird.. |
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Xenico Advanced Cheater
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Joined: 27 Dec 2009 Posts: 94
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Posted: Thu Jan 07, 2010 3:08 am Post subject: |
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Just think of the way mmorpgs are working. There are clientsided things and serversided things  |
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Fantasy I post too much
Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
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Posted: Thu Jan 07, 2010 8:49 am Post subject: |
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Xenico wrote: | Just think of the way mmorpgs are working. There are clientsided things and serversided things  |
Yes.
Clientsided, is all the data stored at your pc <- This is what you can play around with, and actually change.
Serversided, is the data which is stored on the game-server <- This is what you usually can't touch, only make a visual change. |
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Thu Jan 07, 2010 9:23 am Post subject: |
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Ummm kind of right. Serversided refers to those variables which can't be altered clientside. Though there are clientside representations of them. Think of gold/money in most online games. You can see what money you have, but if you try to alter it, you won't have any luck as the server handles it. Though this 'visual' amount is technically clientsided itself.
Clientsided stuff is anything you have complete control over from the client. Speed and jump modifications for example can be achieved in a lot of online games. Singleplayer games can be thought of as clientsided to in their entirety, as DB already stated.
This stuff isn't 'wierd', it's just how it all works. It's not hard to understand. Bringing 'stuff' serverside is a great way to remove cheating, without employing any additional anti-cheat systems. Think of decent, well-developed games such as Guild Wars. Any hacks for that at present that actually do anything useful? Nope. Why? Because their servers always track everything relating to the player (position, speed, health, skills, etc). And they don't utilize any anti-cheat; it would be redundant.
~Psych |
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Lemonlime Expert Cheater
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Joined: 15 Sep 2007 Posts: 139
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Posted: Thu Jan 07, 2010 9:44 am Post subject: |
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Dark Byte wrote: | it doesn't work in online games.
but changing values works great in singleplayer games |
Works in some  |
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Thu Jan 07, 2010 10:14 am Post subject: |
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Yeah, but it's an extreme minority out of a massive majority. And even then it's only for certain variables. They tend to get patched quickly in a popular game. It would be misleading to state otherwise, hence DB's statement. Don't confuse people; they're clearly confused enough when they post. |
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