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		| Benji Random spam moderator
 
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 Joined: 31 Dec 2007
 Posts: 60
 Location: The Netherlands
 
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				|  Posted: Wed Feb 04, 2009 9:27 am    Post subject: |   |  
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				|  	  | Garfield wrote: |  	  |  	  | nwongfeiying wrote: |  	  | I was asking because I was going to make a Gomaku game and you can't just hard-code that sucker...unless you plan on wasting years of your life. | 
 You are right
 
 number the fields(for their names) from uper left to lower right
 then its like
 X - 1 = "X" and X - 2 = "X" and X - 3 = "X" and X - 4 = "X"
 for checking to left, would still be much cause of the fields that are not so deep in middle, don't know
 
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		| nwongfeiying Grandmaster Cheater
 
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 Posts: 695
 
 
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				|  Posted: Thu Feb 05, 2009 9:22 pm    Post subject: |   |  
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				| I wonder how Nexon did it. They have the 3 x 3 rule in there too. |  | 
	
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		| jdm Advanced Cheater
 
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 Joined: 19 Sep 2008
 Posts: 88
 
 
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				|  Posted: Thu Feb 05, 2009 9:25 pm    Post subject: |   |  
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				| What language did you program this in and are you planning to release the source? |  | 
	
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		| nog_lorp Grandmaster Cheater
 
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		| nwongfeiying Grandmaster Cheater
 
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 Posts: 695
 
 
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				|  Posted: Mon Feb 09, 2009 6:22 pm    Post subject: |   |  
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				|  	  | nog_lorp wrote: |  	  |  	  | nwongfeiying wrote: |  	  | I wonder how Nexon did it. They have the 3 x 3 rule in there too. | 
 
 Why don't you look?
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 How so? Are you suggest that I should hack Nexon in hopes that they keep the source code of their game on there?
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		| nog_lorp Grandmaster Cheater
 
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		| nwongfeiying Grandmaster Cheater
 
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				|  Posted: Wed Feb 11, 2009 7:25 pm    Post subject: |   |  
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				| The Maple Story client...hmm....I don't know. I'm not an expert on reverse engineering and something tells me that Nexon is going to make it hard on me. |  | 
	
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		| 92Garfield I'm a spammer
 
  Reputation: 57 
 Joined: 20 Dec 2007
 Posts: 5871
 Location: Banana Republic Germany
 
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				|  Posted: Mon Feb 16, 2009 12:18 pm    Post subject: |   |  
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				|  	  | jdm wrote: |  	  | What language did you program this in and are you planning to release the source? | 
 
 VB (not .Net), I'm not going to release the source..
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		| mathewthe2 Grandmaster Cheater
 
  Reputation: 0 
 Joined: 28 Aug 2008
 Posts: 562
 Location: behind you... BOO!
 
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				|  Posted: Wed Feb 18, 2009 5:02 am    Post subject: |   |  
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				|  	  | Epic Cat Garfield wrote: |  	  |  	  | jdm wrote: |  	  | What language did you program this in and are you planning to release the source? | 
 
 VB (not .Net), I'm not going to release the source..
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 have more creation.....they are so much vb tic tac toe sources out ther
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		| Geek4Ever Master Cheater
 
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 Joined: 31 Oct 2008
 Posts: 353
 Location: Milano,Texas
 
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				|  Posted: Mon Mar 16, 2009 11:33 am    Post subject: |   |  
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				| its easy to beat just chose THEN U WIN
 
 middle Left
 Bottom Left
 Top Left
 Middle
 Top Middle
 Top Right
 
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		| V.A.C.H. Newbie cheater
 
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 Joined: 05 Dec 2008
 Posts: 22
 Location: Just arrived at mars
 
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		| 92Garfield I'm a spammer
 
  Reputation: 57 
 Joined: 20 Dec 2007
 Posts: 5871
 Location: Banana Republic Germany
 
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				|  Posted: Mon Mar 16, 2009 4:30 pm    Post subject: |   |  
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				| There are exactly 8 ways of winning! in numbers 8 in word eight 
 use if
 
 then number nothing = 0, x = 1, O = 2
 
 for i = 1 to 2
 the 8 if conditions
 next i
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		| V.A.C.H. Newbie cheater
 
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 Joined: 05 Dec 2008
 Posts: 22
 Location: Just arrived at mars
 
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				|  Posted: Tue Mar 17, 2009 8:44 am    Post subject: |   |  
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				| without using ifs.. thats so noobish...and takes a bunch of lines i did it with for loops.
 
 theres a pattern if you looks close between the 8 ways of winning.
 _________________
 
 V. Visual Basic
A. Assembly
 C. C++/C
 H. Hex
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		| 92Garfield I'm a spammer
 
  Reputation: 57 
 Joined: 20 Dec 2007
 Posts: 5871
 Location: Banana Republic Germany
 
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				|  Posted: Wed Mar 18, 2009 1:37 pm    Post subject: |   |  
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				|  	  | V.A.C.H. wrote: |  	  | without using ifs.. thats so noobish...and takes a bunch of lines i did it with for loops.
 
 theres a pattern if you looks close between the 8 ways of winning.
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 24 ifs for comp x, comp y win and stop winning
 would be 96 but stays 24 with a lil thinking
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		| V.A.C.H. Newbie cheater
 
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 Joined: 05 Dec 2008
 Posts: 22
 Location: Just arrived at mars
 
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				|  Posted: Wed Mar 18, 2009 4:59 pm    Post subject: |   |  
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				| 1. did you make two AI's an Offensive and Defensive? 2. For the (offensive) AI did you use the following method?
 
  	  | Code: |  	  | 1. put x in random spot 2. check if there is any O's in the horizontal, if there isn't put it in vertical
 3. put x in random spot
 4. repeat 2
 5. repeat 1
 6. repeat 2
 ~ so on...
 
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 _________________
 
 V. Visual Basic
A. Assembly
 C. C++/C
 H. Hex
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