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		Benji Random spam moderator
  Reputation: 3
  Joined: 31 Dec 2007 Posts: 61 Location: The Netherlands
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				 Posted: Wed Feb 04, 2009 9:27 am    Post subject:  | 
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				 	  | Garfield wrote: | 	 		   	  | nwongfeiying wrote: | 	 		  | I was asking because I was going to make a Gomaku game and you can't just hard-code that sucker...unless you plan on wasting years of your life. | 	  
 
You are right
 
 
number the fields(for their names) from uper left to lower right
 
then its like
 
X - 1 = "X" and X - 2 = "X" and X - 3 = "X" and X - 4 = "X"
 
for checking to left, would still be much cause of the fields that are not so deep in middle, don't know
 
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		nwongfeiying Grandmaster Cheater
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  Joined: 25 Jun 2007 Posts: 695
 
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				 Posted: Thu Feb 05, 2009 9:22 pm    Post subject:  | 
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				| I wonder how Nexon did it. They have the 3 x 3 rule in there too.
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		jdm Advanced Cheater
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  Joined: 19 Sep 2008 Posts: 88
 
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				 Posted: Thu Feb 05, 2009 9:25 pm    Post subject:  | 
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				| What language did you program this in and are you planning to release the source?
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		nog_lorp Grandmaster Cheater
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  Joined: 26 Feb 2006 Posts: 743
 
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		nwongfeiying Grandmaster Cheater
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  Joined: 25 Jun 2007 Posts: 695
 
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				 Posted: Mon Feb 09, 2009 6:22 pm    Post subject:  | 
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				 	  | nog_lorp wrote: | 	 		   	  | nwongfeiying wrote: | 	 		  | I wonder how Nexon did it. They have the 3 x 3 rule in there too. | 	  
 
 
Why don't you look?   | 	  
 
 
How so? Are you suggest that I should hack Nexon in hopes that they keep the source code of their game on there?
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		nog_lorp Grandmaster Cheater
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		nwongfeiying Grandmaster Cheater
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  Joined: 25 Jun 2007 Posts: 695
 
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				 Posted: Wed Feb 11, 2009 7:25 pm    Post subject:  | 
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				| The Maple Story client...hmm....I don't know. I'm not an expert on reverse engineering and something tells me that Nexon is going to make it hard on me.
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		92Garfield I'm a spammer
  Reputation: 57
  Joined: 20 Dec 2007 Posts: 5871 Location: Banana Republic Germany
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				 Posted: Mon Feb 16, 2009 12:18 pm    Post subject:  | 
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				 	  | jdm wrote: | 	 		  | What language did you program this in and are you planning to release the source? | 	  
 
 
VB (not .Net), I'm not going to release the source..
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		mathewthe2 Grandmaster Cheater
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  Joined: 28 Aug 2008 Posts: 562 Location: behind you... BOO!
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				 Posted: Wed Feb 18, 2009 5:02 am    Post subject:  | 
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				 	  | Epic Cat Garfield wrote: | 	 		   	  | jdm wrote: | 	 		  | What language did you program this in and are you planning to release the source? | 	  
 
 
VB (not .Net), I'm not going to release the source.. | 	  
 
have more creation.....they are so much vb tic tac toe sources out ther
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		Geek4Ever Master Cheater
  Reputation: 1
  Joined: 31 Oct 2008 Posts: 353 Location: Milano,Texas
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				 Posted: Mon Mar 16, 2009 11:33 am    Post subject:  | 
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				its easy to beat just chose
 
THEN U WIN
 
 
middle Left
 
Bottom Left
 
Top Left 
 
Middle
 
Top Middle
 
Top Right
 
  
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		V.A.C.H. Newbie cheater
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  Joined: 05 Dec 2008 Posts: 22 Location: Just arrived at mars
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		92Garfield I'm a spammer
  Reputation: 57
  Joined: 20 Dec 2007 Posts: 5871 Location: Banana Republic Germany
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				 Posted: Mon Mar 16, 2009 4:30 pm    Post subject:  | 
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				There are exactly 8 ways of winning! in numbers 8 in word eight
 
 
use if
 
 
then number nothing = 0, x = 1, O = 2
 
 
for i = 1 to 2
 
the 8 if conditions
 
next i
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		V.A.C.H. Newbie cheater
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  Joined: 05 Dec 2008 Posts: 22 Location: Just arrived at mars
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				 Posted: Tue Mar 17, 2009 8:44 am    Post subject:  | 
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				without using ifs.. thats so noobish...and takes a bunch of lines
 
i did it with for loops.
 
 
theres a pattern if you looks close between the 8 ways of winning.
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 V. Visual Basic
 
A. Assembly
 
C. C++/C
 
H. Hex  | 
			 
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		92Garfield I'm a spammer
  Reputation: 57
  Joined: 20 Dec 2007 Posts: 5871 Location: Banana Republic Germany
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				 Posted: Wed Mar 18, 2009 1:37 pm    Post subject:  | 
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				 	  | V.A.C.H. wrote: | 	 		  without using ifs.. thats so noobish...and takes a bunch of lines
 
i did it with for loops.
 
 
theres a pattern if you looks close between the 8 ways of winning. | 	  
 
 
24 ifs for comp x, comp y win and stop winning
 
would be 96 but stays 24 with a lil thinking
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		V.A.C.H. Newbie cheater
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  Joined: 05 Dec 2008 Posts: 22 Location: Just arrived at mars
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				 Posted: Wed Mar 18, 2009 4:59 pm    Post subject:  | 
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				1. did you make two AI's an Offensive and Defensive?
 
2. For the (offensive) AI did you use the following method?
 
 	  | Code: | 	 		  1. put x in random spot
 
2. check if there is any O's in the horizontal, if there isn't put it in vertical
 
3. put x in random spot
 
4. repeat 2
 
5. repeat 1
 
6. repeat 2
 
~ so on...
 
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 _________________
 V. Visual Basic
 
A. Assembly
 
C. C++/C
 
H. Hex  | 
			 
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