well idk what decent means but you can make 3d games in vb6 but you may need to combinate it with something more to get a good result _________________
Posted: Tue Nov 11, 2008 2:17 pm Post subject: Re: Building a 3d game
nog_lorp wrote:
kitterz wrote:
Linear algerbra is not that hard, to add. Trig is easy too. But what's really challenging is getting into those calculus questions
Linear algebra is not the same as algebra. Linear algebra is studied AFTER Calculus in university mathematics. At my university, you start linear algebra during Calculus 3 (at the end of the class).
oops ur right
Mixed them algerbra trypes up _________________
Joined: 07 Jan 2008 Posts: 323 Location: Australia
Posted: Tue Nov 11, 2008 10:11 pm Post subject:
noz3001 wrote:
Frostbyt3 wrote:
noz3001 wrote:
http://creators.xna.com/en-GB/
XNA I've found is not fantastic for 3D, and is much better used for 2d and/or simpler games, due to the RAD nature of C#. Prove me wrong, but I prefer a much higher-level package.
If you want C#, try NeoAxis engine or Axiom(Which is just for rendering graphics).
HIGHER-LEVEL? What, you prefer VB or something. C# is fine and even runs on the xbox360. Of course, lower level languages are gonna be needed in a massive game though.
I meant a package, not language. Meaning I prefer axiom or realmforge over pure DX or OpenGL.
If you really want maximum performance for your particular game, write your own renderer, but if you're fine with a broader system, use a pre-made renderer.
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