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Area Attack Script

 
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avatarkeith
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PostPosted: Wed Aug 13, 2008 9:30 am    Post subject: Area Attack Script Reply with quote

I'm trying to make one of those pixel mmorpgs, and I'm trying to find out how to make an area attack for it. Any suggestions?
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Zand
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PostPosted: Wed Aug 13, 2008 9:41 am    Post subject: Reply with quote

PIXEL mmorpg?

Good luck.
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avatarkeith
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PostPosted: Wed Aug 13, 2008 10:16 am    Post subject: Reply with quote

Zand wrote:
PIXEL mmorpg?

Good luck.


Well, i'ts sorta a mix between pixel and partial 3d. I'm trying to incorporate both.

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hcavolsdsadgadsg
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PostPosted: Wed Aug 13, 2008 7:32 pm    Post subject: Reply with quote

you mean isometric?

I guess you'd want a circle around your character, so you need: sine, cosine, and a little brainpower.
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--Pillboi--
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PostPosted: Fri Aug 15, 2008 5:03 am    Post subject: Reply with quote

slovach wrote:
you mean isometric?
I guess you'd want a circle around your character, so you need: sine, cosine, and a little brainpower.

Why, may I ask, sine and cosine? Razz

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hacksign23
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PostPosted: Fri Aug 15, 2008 9:40 pm    Post subject: Reply with quote

sine and cosine deals with circles
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sponge
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PostPosted: Fri Aug 15, 2008 11:00 pm    Post subject: Reply with quote

hacksign23 wrote:
sine and cosine deals with circles
No. Sine and Cosine deal are formulas for right triangles.
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--Pillboi--
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PostPosted: Sat Aug 16, 2008 3:15 am    Post subject: Reply with quote

That's what I thought sponge. Sine, cosine and tangent can be used to find the angles/lengths of sides in a right angles triangle. In fact, the only thing I can find which links them to circles, is in area circles to find the intersect of the circle and triangle.
Anyway, what you need to do is create an invisible circle around your character, which moves with him.
Which language your programming in would help. Sounds like DOS. Razz

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avatarkeith
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PostPosted: Fri Oct 03, 2008 2:57 pm    Post subject: Reply with quote

--Pillboi-- wrote:
That's what I thought sponge. Sine, cosine and tangent can be used to find the angles/lengths of sides in a right angles triangle. In fact, the only thing I can find which links them to circles, is in area circles to find the intersect of the circle and triangle.
Anyway, what you need to do is create an invisible circle around your character, which moves with him.
Which language your programming in would help. Sounds like DOS. Razz


Yeah, its DOS

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