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Is Visual C++ 2008 good for noobs?
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HomerSexual
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PostPosted: Wed Jul 16, 2008 12:13 am    Post subject: Reply with quote

spirit1969 wrote:
c++ is not a perfect language for beginners, try using visual basic. its a way easier for programing because its much more easier to add a GUI there.


Please don't ever touch Visual Basic

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Trow
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PostPosted: Wed Jul 16, 2008 8:13 pm    Post subject: Reply with quote

blankrider wrote:
spirit1969 wrote:
c++ is not a perfect language for beginners, try using visual basic. its a way easier for programing because its much more easier to add a GUI there.


Please don't ever touch Visual Basic


and Please, especially not VB.NET. VB's already bad enough

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PostPosted: Thu Jul 17, 2008 5:13 pm    Post subject: Reply with quote

If you get MSVC++, then making resources will be impossible. Actaully I don't know if that is true, but I have a hard ass time even tring to use reources in MSVC++.
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oib111
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PostPosted: Thu Jul 17, 2008 5:15 pm    Post subject: Reply with quote

Lol, everyone complains about resources. I can use them fine. Make them manually. If you're already doing that, than what the hell is so hard about that (unless your trying to compile em, in which case your stupid, no offense).
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PostPosted: Thu Jul 17, 2008 5:17 pm    Post subject: Reply with quote

oib111 wrote:
Lol, everyone complains about resources. I can use them fine. Make them manually. If you're already doing that, than what the hell is so hard about that (unless your trying to compile em, in which case your stupid, no offense).


Well... Um... I just don't like using resources. Embarassed

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pkedpker
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PostPosted: Thu Jul 17, 2008 8:25 pm    Post subject: Reply with quote

I've started programming with C (first time ever programming)

I consider C++ a bloated version of C its complety useles..

If you can know C programming you would stay away from C++ it sux.

But if you really dont understand symbols like


example of C

int func(int a) {
return 3;
}



then a example of visual basic 6 much easier.. (you pick which is eaiser)

function func(a as integer) as integer
func = 3
end function
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jackyyll
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PostPosted: Thu Jul 17, 2008 8:29 pm    Post subject: Reply with quote

C++ is a bloated C? Lol...
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pkedpker
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PostPosted: Thu Jul 17, 2008 8:32 pm    Post subject: Reply with quote

yes it comes from a version called C which was made in the 1970s
http://en.wikipedia.org/wiki/C_(programming_language)

and this is C++
http://en.wikipedia.org/wiki/C%2B%2B

I personally don't like OOP and classes so I rather work with C anyways instead of C++.
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jackyyll
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PostPosted: Thu Jul 17, 2008 9:07 pm    Post subject: Reply with quote

You don't have to use classes in C++, you can program in a completely functional manner as well but you miss out on the OOP greatness. As for C++ being a bloated version of C, that's completely wrong.
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pkedpker
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PostPosted: Thu Jul 17, 2008 9:31 pm    Post subject: Reply with quote

yah why use classes?

when you can simply use a struct of a array and thats the same as a class the way I see it.


if you want to make a class to control a player's variables and every player gets a new class of player, why not just put everything in one file and change a huge array of player's struct where the struct holds data like health xp and such.. I never seen OOP as very effeient programming.. since sharing the same methods in one file in my eyes I see better then copying the same methods in 1000 classes of Player which are exactly the same.
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PostPosted: Thu Jul 17, 2008 9:42 pm    Post subject: Reply with quote

pkedpker wrote:
yah why use classes?

when you can simply use a struct of a array and thats the same as a class the way I see it.


if you want to make a class to control a player's variables and every player gets a new class of player, why not just put everything in one file and change a huge array of player's struct where the struct holds data like health xp and such.. I never seen OOP as very effeient programming.. since sharing the same methods in one file in my eyes I see better then copying the same methods in 1000 classes of Player which are exactly the same.


The problem is, a huge array is an object too... it's OOP afterall. How efficient OOP is depends on how "object-oriented" you intend to code your "objects" in any given situation.

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