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HomerSexual Grandmaster Cheater Supreme
Reputation: 5
Joined: 03 Feb 2007 Posts: 1657
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Posted: Wed Jul 16, 2008 12:13 am Post subject: |
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| spirit1969 wrote: | | c++ is not a perfect language for beginners, try using visual basic. its a way easier for programing because its much more easier to add a GUI there. |
Please don't ever touch Visual Basic _________________
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Trow Grandmaster Cheater
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Joined: 17 Aug 2006 Posts: 957
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Posted: Wed Jul 16, 2008 8:13 pm Post subject: |
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| blankrider wrote: | | spirit1969 wrote: | | c++ is not a perfect language for beginners, try using visual basic. its a way easier for programing because its much more easier to add a GUI there. |
Please don't ever touch Visual Basic |
and Please, especially not VB.NET. VB's already bad enough _________________
Get kidnapped often. |
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Heartless I post too much
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Joined: 03 Dec 2006 Posts: 2436
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Posted: Thu Jul 17, 2008 5:13 pm Post subject: |
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If you get MSVC++, then making resources will be impossible. Actaully I don't know if that is true, but I have a hard ass time even tring to use reources in MSVC++. _________________
What dosen't kill you, usually does the second time. |
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oib111 I post too much
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Joined: 02 Apr 2007 Posts: 2947 Location: you wanna know why?
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Posted: Thu Jul 17, 2008 5:15 pm Post subject: |
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Lol, everyone complains about resources. I can use them fine. Make them manually. If you're already doing that, than what the hell is so hard about that (unless your trying to compile em, in which case your stupid, no offense). _________________
| 8D wrote: |
cigs dont make people high, which weed does, which causes them to do bad stuff. like killing |
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Heartless I post too much
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pkedpker Master Cheater
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Joined: 11 Oct 2006 Posts: 412
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Posted: Thu Jul 17, 2008 8:25 pm Post subject: |
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I've started programming with C (first time ever programming)
I consider C++ a bloated version of C its complety useles..
If you can know C programming you would stay away from C++ it sux.
But if you really dont understand symbols like
example of C
int func(int a) {
return 3;
}
then a example of visual basic 6 much easier.. (you pick which is eaiser)
function func(a as integer) as integer
func = 3
end function |
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jackyyll Expert Cheater
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Joined: 28 Jan 2008 Posts: 143 Location: here
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Posted: Thu Jul 17, 2008 8:29 pm Post subject: |
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| C++ is a bloated C? Lol... |
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pkedpker Master Cheater
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Joined: 11 Oct 2006 Posts: 412
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jackyyll Expert Cheater
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Joined: 28 Jan 2008 Posts: 143 Location: here
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Posted: Thu Jul 17, 2008 9:07 pm Post subject: |
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| You don't have to use classes in C++, you can program in a completely functional manner as well but you miss out on the OOP greatness. As for C++ being a bloated version of C, that's completely wrong. |
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pkedpker Master Cheater
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Posted: Thu Jul 17, 2008 9:31 pm Post subject: |
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yah why use classes?
when you can simply use a struct of a array and thats the same as a class the way I see it.
if you want to make a class to control a player's variables and every player gets a new class of player, why not just put everything in one file and change a huge array of player's struct where the struct holds data like health xp and such.. I never seen OOP as very effeient programming.. since sharing the same methods in one file in my eyes I see better then copying the same methods in 1000 classes of Player which are exactly the same. |
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Trow Grandmaster Cheater
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Joined: 17 Aug 2006 Posts: 957
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Posted: Thu Jul 17, 2008 9:42 pm Post subject: |
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| pkedpker wrote: | yah why use classes?
when you can simply use a struct of a array and thats the same as a class the way I see it.
if you want to make a class to control a player's variables and every player gets a new class of player, why not just put everything in one file and change a huge array of player's struct where the struct holds data like health xp and such.. I never seen OOP as very effeient programming.. since sharing the same methods in one file in my eyes I see better then copying the same methods in 1000 classes of Player which are exactly the same. |
The problem is, a huge array is an object too... it's OOP afterall. How efficient OOP is depends on how "object-oriented" you intend to code your "objects" in any given situation. _________________
Get kidnapped often. |
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