Posted: Tue Jun 02, 2020 9:29 am Post subject: How CE know the 'Strucute Name' (Dissect data)
Sometimes, when I use 'Dissect Data / Structure' to analyze the data, when selecting 'Define new structure', CE know a name for my structure (correct names like Creatures, Items, Containers, and as well Ref like std::_Ref_count_obj<Creature>).
My question is how does CE know the names? Could I do something like 'Find all Structues'?
EDIT: CE know only the structures name and not fields name (different from Mono)
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