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How CE know the 'Strucute Name' (Dissect data)

 
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tbsoares
How do I cheat?
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Joined: 24 Dec 2019
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PostPosted: Tue Jun 02, 2020 9:29 am    Post subject: How CE know the 'Strucute Name' (Dissect data) Reply with quote

Sometimes, when I use 'Dissect Data / Structure' to analyze the data, when selecting 'Define new structure', CE know a name for my structure (correct names like Creatures, Items, Containers, and as well Ref like std::_Ref_count_obj<Creature>).

My question is how does CE know the names? Could I do something like 'Find all Structues'?

EDIT: CE know only the structures name and not fields name (different from Mono)
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tbsoares
How do I cheat?
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PostPosted: Sat Jun 06, 2020 6:08 am    Post subject: Reply with quote

can anybody help me?
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predprey
Master Cheater
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PostPosted: Sat Jun 06, 2020 6:23 am    Post subject: Reply with quote

Quote:
Cheat Engine 7.1 Additions and changes:
Structure dissect can detect vc++ and object pascal classnames now


I'm guessing it looks at the runtime type information to know the names.
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Dark Byte
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PostPosted: Sat Jun 06, 2020 7:11 am    Post subject: Reply with quote

https://forum.cheatengine.org/viewtopic.php?t=613639
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