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Pointerscan-Pointer disappears after clicking

 
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Alesto
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PostPosted: Wed May 20, 2020 2:32 am    Post subject: Pointerscan-Pointer disappears after clicking Reply with quote

Hello guys and thank you for reading this.

I did some pointerscans for specific address and got like 30 pointers with different number of offsets.
I chose one, that had 3 offsets and it appears, that it's pointing to the correct value after every restart.
What confuses me is, that when i dbl click the pointer to see the offsets it instantly breaks and starts pointing to "????". I didn't change anything just dbl clicked it. After a gamerestart it points to the correct value again.

Could someone explain me whats going on there?

Thank you very much and have a nice day!
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Dark Byte
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PostPosted: Wed May 20, 2020 2:37 am    Post subject: Reply with quote

The pointerscan results view uses a cache of the modulelist. If the module gets changed due to a reload the cache is wrong (Doesn't affect rescans)
To refresh it, rightclick and choose "resync modulelist"

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Alesto
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PostPosted: Wed May 20, 2020 9:44 am    Post subject: Reply with quote

Thank you Dark Byte for you fast answer.

But i can't find the "resync modulelist" function.
Maybe i showed my situation wrong.

I used the pointerscanresults and dbl. clicked one of them to add it to the addresslist.

And after dbl. clicking it in the address list on the main window it starts pointing to nowhere.

Sorry if i'm a bit hard understanding.
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Alesto
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PostPosted: Thu May 21, 2020 1:02 am    Post subject: Reply with quote

Well i now know that you meant with "Resync modulelist" but that doesn't solve my problem.

I got a pointertable and everytime i start the game and attach CE the pointers are working fine. But when i click the pointer to lets say change the offsets, it suddenly points to "???".
And from now on i can't add pointers manually because "Game.exe" is shown red and it seems like CE can't find the baseaddress anymore. After restarting the game and CE adding a pointer with "Game.exe" works fine again.

Is my CE broken? Laughing

Thank you very much!
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Alesto
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PostPosted: Sat May 23, 2020 1:42 am    Post subject: Reply with quote

Well i still have that problem and can't figure out how to solve it.

After recreating it appears, that this problem occurs only after i used the memory view.
I made a short clip of playing around with pointers offsets etc. and suddenly after opening the memory view for some seconds it occured again. (I can't post the link to the Youtubevideo. May I send you a PM?)

After my pointers start pointing to ??? i still can search the memory and edit it. So it's still attached.



I would be pleased if you could explain me, how i can prevent this from happening. It's really annoying and takes so much more time.

Thank you very much.
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Dark Byte
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PostPosted: Sat May 23, 2020 2:21 am    Post subject: Reply with quote

you can post the last part of the youtube url

also what ce version ?

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Alesto
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PostPosted: Sat May 23, 2020 2:42 am    Post subject: Reply with quote

/watch?v=ktr3Bd5nvvk&feature=youtu.be

Sorry i could have figured that out myself Very Happy

I'm using the newest 7.1 for 64 bit. I changed the signature and windowname for not getting detected.
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Dark Byte
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PostPosted: Sun May 24, 2020 11:40 am    Post subject: Reply with quote

Try reattaching CE to the process when that happens. Perhaps the game has a anti cheat that causes CE to disconnect
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