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Pointer Scanning

 
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MikeNoey
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PostPosted: Wed Oct 23, 2019 2:18 am    Post subject: Pointer Scanning Reply with quote

I'm having some trouble finding a pointer. The opcode is movzx eax,byte ptr [eax+3A] I have tried upto 6 level pointers but haven't changed the offset value. The instruction stores all the skill ranges so each skill I use results in a different EAX address that I add 3A offset to get the desired address. I just am unable to successfully find the pointer to said address/s. If anyone has some suggestions I'd be grateful to hear them. thanks in advance
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Dark Byte
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PostPosted: Wed Oct 23, 2019 5:23 am    Post subject: Reply with quote

Untick the advanced option that pointers must be aligned

and disable compressed pointerfiles as compressed pointerfiles don't work with unalligned addresses

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MikeNoey
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PostPosted: Wed Oct 23, 2019 6:14 am    Post subject: Reply with quote

I did what you suggested DarkByte. I got back 37 results. When I restart the game all of the pointers don't have a value. For some reason I have to breakpoint "movzx eax,byte ptr [eax+3A]" before the pointers have a value and the value it gets is the latest skill that I use. So if I use a skill with a 25 meter range then the pointers value = 25. When I break point the above address and use a different ranged skill the value of the pointer changes to that range as well as the actual address it points to as well.
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Dark Byte
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PostPosted: Wed Oct 23, 2019 6:41 am    Post subject: Reply with quote

Is this in combination with a secondary pointermap to compare against?
If not 37 is too little try a deeper level and structsize

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MikeNoey
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PostPosted: Wed Oct 23, 2019 6:56 am    Post subject: Reply with quote

No after the first scan there were millions of results. I restarted the game 2-3 times to filter out the useless results. I'll try 7 levels and increase the structure size though and see if it bears some fruit.
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MikeNoey
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PostPosted: Thu Oct 24, 2019 4:54 am    Post subject: Reply with quote

Well I tried level 7 pointers and increased the offset size to 2048 but 100 + gb later and my HDD running out of space I decided it's not worth the hassle so I have resorted to AOB scanning instead which seems to work as an alternative.
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Dark Byte
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PostPosted: Thu Oct 24, 2019 6:21 am    Post subject: Reply with quote

That is why you should do pointermap compares during the scan
That way the disk won't be used to write useless results and will be faster

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