Posted: Wed Oct 23, 2019 2:18 am Post subject: Pointer Scanning
I'm having some trouble finding a pointer. The opcode is movzx eax,byte ptr [eax+3A] I have tried upto 6 level pointers but haven't changed the offset value. The instruction stores all the skill ranges so each skill I use results in a different EAX address that I add 3A offset to get the desired address. I just am unable to successfully find the pointer to said address/s. If anyone has some suggestions I'd be grateful to hear them. thanks in advance
I did what you suggested DarkByte. I got back 37 results. When I restart the game all of the pointers don't have a value. For some reason I have to breakpoint "movzx eax,byte ptr [eax+3A]" before the pointers have a value and the value it gets is the latest skill that I use. So if I use a skill with a 25 meter range then the pointers value = 25. When I break point the above address and use a different ranged skill the value of the pointer changes to that range as well as the actual address it points to as well.
No after the first scan there were millions of results. I restarted the game 2-3 times to filter out the useless results. I'll try 7 levels and increase the structure size though and see if it bears some fruit.
Well I tried level 7 pointers and increased the offset size to 2048 but 100 + gb later and my HDD running out of space I decided it's not worth the hassle so I have resorted to AOB scanning instead which seems to work as an alternative.
Joined: 09 May 2003 Posts: 25793 Location: The netherlands
Posted: Thu Oct 24, 2019 6:21 am Post subject:
That is why you should do pointermap compares during the scan
That way the disk won't be used to write useless results and will be faster _________________
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