| View previous topic :: View next topic |
| Author |
Message |
Munem2x How do I cheat?
Reputation: 0
Joined: 05 Nov 2018 Posts: 2
|
Posted: Mon Nov 05, 2018 12:03 pm Post subject: Help...Address change with every new game |
|
|
Hi,
i'm trying to hack some game....
So far i succeed to change value of certain address,but after start of new game that address change,so i need to find address again....
Sometimes Value Tipe is 2bytes sometime 4bytes...
It's browser game
Any suggestion?
|
|
| Back to top |
|
 |
OldCheatEngineUser Whateven rank
Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
|
Posted: Mon Nov 05, 2018 12:12 pm Post subject: |
|
|
there is nothing you can do about browser games, you have to find it every time you start.
_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
| STN wrote: | | i am a sweetheart. |
|
|
| Back to top |
|
 |
Munem2x How do I cheat?
Reputation: 0
Joined: 05 Nov 2018 Posts: 2
|
Posted: Mon Nov 05, 2018 12:40 pm Post subject: |
|
|
it's HTML5 game i think...
still nothing ?
|
|
| Back to top |
|
 |
FreeER Grandmaster Cheater Supreme
Reputation: 53
Joined: 09 Aug 2013 Posts: 1091
|
Posted: Mon Nov 05, 2018 3:55 pm Post subject: |
|
|
for single player HTML5 you can often just hack it trivially with the browser's dev console by checking the source code to see what variable names are used, though you may have to set a breakpoint inside a function and store an object or two to get access if they aren't global (or just change them while debugging).
I don't know of any way to create a re-usable table for such games however...
I think I've seen one or two use an aob-scan for something arbitrary and base the addresses of everything else off of that but it's not something I've really bothered to look into and may have been flash rather than JS/HTML5, it's been a while.
maybe someone could create a browser plugin of some kind that let you use code to set a breakpoint and create a global object reference that other code could then use much like an injection copy /shrug or for arguments replace the function with another that does it and then calls the original... or maybe someone should just create a browser/JS-engine geared towards HTML5/JS hacking by making it easier for the user to access such things Then it'd be somewhat practical to write scripts that'd just work like with CE tables by running them in the console or as a bookmarklet
|
|
| Back to top |
|
 |
|