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[Question] Undetected Cheat Engine

 
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darkbeam72
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PostPosted: Wed Jul 22, 2009 3:55 pm    Post subject: [Question] Undetected Cheat Engine Reply with quote

Where can i get a tutorial onto making one, i know some C++ but no Delphi (so no delphi uce tuts please).

Anyone who helps would be thanked greatly.

AND no i am not a noob asking for a uce, i am asking for a tut to make one. ALSO i looked at the 'search' button. this is what i got 'The topic or post you requested does not exist' [over 20+ topics]...

-DB72

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Benji.
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PostPosted: Wed Jul 22, 2009 5:06 pm    Post subject: Reply with quote

Dark Byte wrote:
well, someone could write in code into ce, or make a plugin, that disables gg automatically and handles all events by the game then.

Perhaps you can download a UCE from another site, or if you're desperate you could make one yourself.
Just start with an empty project and then add stuff of CE to it and each time compile and test if it works


don't know, it might help you..
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darkbeam72
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PostPosted: Wed Jul 22, 2009 5:10 pm    Post subject: Reply with quote

Roytje wrote:
Dark Byte wrote:
well, someone could write in code into ce, or make a plugin, that disables gg automatically and handles all events by the game then.

Perhaps you can download a UCE from another site, or if you're desperate you could make one yourself.
Just start with an empty project and then add stuff of CE to it and each time compile and test if it works


don't know, it might help you..



It helped a bit, but i am not as advanced to go take 'parts' of a ce code and put it all together by scratch.

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Guy
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PostPosted: Wed Jul 22, 2009 6:39 pm    Post subject: Reply with quote

You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.

Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge.

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azfk
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PostPosted: Mon Jul 27, 2009 9:22 pm    Post subject: Reply with quote

hur hur hur

beat themida

find what hackshield, gameguard, and xtrap looks for in terms of string detection

change them, you got your UCE

might not work, though if you can do what i told you from above, pretty sure you can find out the rest
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smartz993
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PostPosted: Mon Jul 27, 2009 11:00 pm    Post subject: Reply with quote

Window Properties - Names, sizes, property placement, etc

Strings - change them all

Function byte detection (add junk code to fix this)


Basically look for variable names, form names, file names, etc which will be detected, and change them.

Start off by commenting all of CE's code out until you are left with a non-working undetected CE, then slowly add code back until you find detections. Keep doing this til you have it fully working. (or just the parts you need)
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Noz3001
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PostPosted: Tue Jul 28, 2009 5:20 am    Post subject: Reply with quote

azfk wrote:
hur hur hur

beat themida

find what hackshield, gameguard, and xtrap looks for in terms of string detection

change them, you got your UCE

might not work, though if you can do what i told you from above, pretty sure you can find out the rest


Stop trying to give out advice regarding things which you have no idea about. String detection is pretty much the tip of the iceberg when it comes to creating an UCE.
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Dark Byte
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PostPosted: Tue Jul 28, 2009 10:10 am    Post subject: Reply with quote

Well, in a way it's still all you need to make an UCE, if you take into consideration that code itself finally ends up as a string of bytes, so in that context, yes, changing 'strings' is enough.
As for the gui detection because child windows are at specific positions and have specific width and height, can also be attributed to 'strings' as the gui is stored as a plaintext string

Having edited that all gives you a UCE, next step would be making it usable as most anti cheat systems have hooked stuff. You can do this by using plugins(e.g virtualpagedir for mem access), dbvm(debugging, mem access, integrity bypass, botting), or writing your own kernel routines/copies to bypass those problems

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Brookliny
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PostPosted: Mon Nov 16, 2009 2:08 pm    Post subject: Reply with quote

There was a Great tut about it in ms section..

I hope it can get back somehow

sorry for bump btw

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Fendaril
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PostPosted: Mon Nov 16, 2009 5:22 pm    Post subject: Reply with quote

I have a question. Don't decent hack protection programs test by injection?
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4jax_cheater
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PostPosted: Tue Nov 17, 2009 4:55 am    Post subject: Reply with quote

this method to comment and uncomment and very time consuming, you need to have much knowledge ..
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bobbyobito
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PostPosted: Sun Apr 24, 2016 12:40 pm    Post subject: Reply with quote

Guy wrote:
You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.

Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge.


sorry, why are you looking for me ??
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atom0s
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PostPosted: Sun Apr 24, 2016 12:51 pm    Post subject: Reply with quote

bobbyobito wrote:
Guy wrote:
You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.

Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge.


sorry, why are you looking for me ??


It is an automated tag that inserts the name of the user looking at it:
http://forum.cheatengine.org/viewtopic.php?t=473706

Locked.

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