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darkbeam72 Expert Cheater
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Joined: 23 Oct 2006 Posts: 171
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Posted: Wed Jul 22, 2009 3:55 pm Post subject: [Question] Undetected Cheat Engine |
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Where can i get a tutorial onto making one, i know some C++ but no Delphi (so no delphi uce tuts please).
Anyone who helps would be thanked greatly.
AND no i am not a noob asking for a uce, i am asking for a tut to make one. ALSO i looked at the 'search' button. this is what i got 'The topic or post you requested does not exist' [over 20+ topics]...
-DB72
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Benji. Cheater
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Joined: 13 May 2009 Posts: 36
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Posted: Wed Jul 22, 2009 5:06 pm Post subject: |
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| Dark Byte wrote: | well, someone could write in code into ce, or make a plugin, that disables gg automatically and handles all events by the game then.
Perhaps you can download a UCE from another site, or if you're desperate you could make one yourself.
Just start with an empty project and then add stuff of CE to it and each time compile and test if it works |
don't know, it might help you..
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darkbeam72 Expert Cheater
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Joined: 23 Oct 2006 Posts: 171
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Posted: Wed Jul 22, 2009 5:10 pm Post subject: |
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| Roytje wrote: | | Dark Byte wrote: | well, someone could write in code into ce, or make a plugin, that disables gg automatically and handles all events by the game then.
Perhaps you can download a UCE from another site, or if you're desperate you could make one yourself.
Just start with an empty project and then add stuff of CE to it and each time compile and test if it works |
don't know, it might help you.. |
It helped a bit, but i am not as advanced to go take 'parts' of a ce code and put it all together by scratch.
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Guy Expert Cheater
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Joined: 30 May 2009 Posts: 187
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Posted: Wed Jul 22, 2009 6:39 pm Post subject: |
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You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.
Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge.
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azfk Cheater
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Joined: 26 May 2009 Posts: 37
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Posted: Mon Jul 27, 2009 9:22 pm Post subject: |
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hur hur hur
beat themida
find what hackshield, gameguard, and xtrap looks for in terms of string detection
change them, you got your UCE
might not work, though if you can do what i told you from above, pretty sure you can find out the rest
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smartz993 I post too much
Reputation: 2
Joined: 20 Jun 2006 Posts: 2013 Location: USA
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Posted: Mon Jul 27, 2009 11:00 pm Post subject: |
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Window Properties - Names, sizes, property placement, etc
Strings - change them all
Function byte detection (add junk code to fix this)
Basically look for variable names, form names, file names, etc which will be detected, and change them.
Start off by commenting all of CE's code out until you are left with a non-working undetected CE, then slowly add code back until you find detections. Keep doing this til you have it fully working. (or just the parts you need)
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Noz3001 I'm a spammer
Reputation: 26
Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Tue Jul 28, 2009 5:20 am Post subject: |
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| azfk wrote: | hur hur hur
beat themida
find what hackshield, gameguard, and xtrap looks for in terms of string detection
change them, you got your UCE
might not work, though if you can do what i told you from above, pretty sure you can find out the rest |
Stop trying to give out advice regarding things which you have no idea about. String detection is pretty much the tip of the iceberg when it comes to creating an UCE.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Tue Jul 28, 2009 10:10 am Post subject: |
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Well, in a way it's still all you need to make an UCE, if you take into consideration that code itself finally ends up as a string of bytes, so in that context, yes, changing 'strings' is enough.
As for the gui detection because child windows are at specific positions and have specific width and height, can also be attributed to 'strings' as the gui is stored as a plaintext string
Having edited that all gives you a UCE, next step would be making it usable as most anti cheat systems have hooked stuff. You can do this by using plugins(e.g virtualpagedir for mem access), dbvm(debugging, mem access, integrity bypass, botting), or writing your own kernel routines/copies to bypass those problems
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Brookliny Master Cheater
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Joined: 22 Jan 2008 Posts: 438
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Posted: Mon Nov 16, 2009 2:08 pm Post subject: |
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There was a Great tut about it in ms section..
I hope it can get back somehow
sorry for bump btw
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Fendaril Cheater
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Joined: 08 Nov 2009 Posts: 27
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Posted: Mon Nov 16, 2009 5:22 pm Post subject: |
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| I have a question. Don't decent hack protection programs test by injection?
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4jax_cheater Cheater
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Joined: 14 Apr 2009 Posts: 31
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Posted: Tue Nov 17, 2009 4:55 am Post subject: |
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| this method to comment and uncomment and very time consuming, you need to have much knowledge ..
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bobbyobito How do I cheat?
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Joined: 24 Apr 2016 Posts: 2
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Posted: Sun Apr 24, 2016 12:40 pm Post subject: |
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| Guy wrote: | You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.
Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge. |
sorry, why are you looking for me ??
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun Apr 24, 2016 12:51 pm Post subject: |
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| bobbyobito wrote: | | Guy wrote: | You're essentially asking for a UCE; an undetectable Cheat Engine varies dependent on the anti-cheat it's intended to evade. You won't find a tutorial, because for the most part, every UCE is different.
Since you don't understand the concepts of how detection of such a tool is handled, you're simply too inexperienced at this point to be jumping into such a subject; an understanding of the Windows API, undocumented kernel functions, etc is usually required knowledge. |
sorry, why are you looking for me ?? |
It is an automated tag that inserts the name of the user looking at it:
http://forum.cheatengine.org/viewtopic.php?t=473706
Locked.
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