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AA script in VB.net

 
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Routess
How do I cheat?
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Joined: 14 Jan 2012
Posts: 5

PostPosted: Tue Jan 19, 2016 7:56 am    Post subject: AA script in VB.net Reply with quote

how would I use that in vb.net ?

I already have a writetomemory class and I can modify values n stuff. but how would you transfer a AA script into that ?

Code:
[ENABLE]
aobscanmodule(_OneHitKills,Johns.exe,44 29 80 C8 02 00 00) // should be unique
alloc(newmem,$1000,Johns.exe)

label(code)
label(return)

newmem:
  mov [rax+000002C8],0

code:
  sub [rax+000002C8],r8d
  jmp return

_OneHitKills:
  jmp newmem
  nop
  nop
return:
registersymbol(_OneHitKills)

[DISABLE]

_OneHitKills:
  db 44 29 80 C8 02 00 00

unregistersymbol(_OneHitKills)
dealloc(newmem)


Im thankful for any help. Or if someone has a vb project containing that - pls pn me.
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STN
I post too much
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Joined: 09 Nov 2005
Posts: 2676

PostPosted: Tue Jan 19, 2016 11:42 am    Post subject: Reply with quote

Inject the AA script then note the bytes and addresses both at game code and your code cave/allocated memory. From your code, you can allocate memory and use that memory as a code cave or use a static code cave. Then all you have to do is use WriteProcessMemory.

If you mean how you can use AA in vb.net itself, well that is a tall order. You have to make your own assembler which would understand assembly instruction, convert them to bytes and inject to game in VB.net. CE is open-source so you can see how it does all of this.

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Routess
How do I cheat?
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Joined: 14 Jan 2012
Posts: 5

PostPosted: Tue Jan 19, 2016 4:14 pm    Post subject: Reply with quote

Man i read your answer to my question but In fact I didnt really get it. Im really intrested in learning and not just c+p but can you pls send me some references i can refer to and look up maybe ? mb some examples
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