View previous topic :: View next topic |
Author |
Message |
Routess How do I cheat?
Reputation: 0
Joined: 14 Jan 2012 Posts: 5
|
Posted: Tue Jan 19, 2016 7:56 am Post subject: AA script in VB.net |
|
|
how would I use that in vb.net ?
I already have a writetomemory class and I can modify values n stuff. but how would you transfer a AA script into that ?
Code: | [ENABLE]
aobscanmodule(_OneHitKills,Johns.exe,44 29 80 C8 02 00 00) // should be unique
alloc(newmem,$1000,Johns.exe)
label(code)
label(return)
newmem:
mov [rax+000002C8],0
code:
sub [rax+000002C8],r8d
jmp return
_OneHitKills:
jmp newmem
nop
nop
return:
registersymbol(_OneHitKills)
[DISABLE]
_OneHitKills:
db 44 29 80 C8 02 00 00
unregistersymbol(_OneHitKills)
dealloc(newmem)
|
Im thankful for any help. Or if someone has a vb project containing that - pls pn me.
|
|
Back to top |
|
 |
STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
|
Posted: Tue Jan 19, 2016 11:42 am Post subject: |
|
|
Inject the AA script then note the bytes and addresses both at game code and your code cave/allocated memory. From your code, you can allocate memory and use that memory as a code cave or use a static code cave. Then all you have to do is use WriteProcessMemory.
If you mean how you can use AA in vb.net itself, well that is a tall order. You have to make your own assembler which would understand assembly instruction, convert them to bytes and inject to game in VB.net. CE is open-source so you can see how it does all of this.
_________________
|
|
Back to top |
|
 |
Routess How do I cheat?
Reputation: 0
Joined: 14 Jan 2012 Posts: 5
|
Posted: Tue Jan 19, 2016 4:14 pm Post subject: |
|
|
Man i read your answer to my question but In fact I didnt really get it. Im really intrested in learning and not just c+p but can you pls send me some references i can refer to and look up maybe ? mb some examples
|
|
Back to top |
|
 |
|