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nepho How do I cheat?
Reputation: 0
Joined: 12 Jun 2015 Posts: 1
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Posted: Fri Jun 12, 2015 9:38 am Post subject: Find non-numerical things in the memory |
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Hi,
Just completed the tutorial. I'm working on a bot for You Must Build a Boat (a simple and fun
puzzle game) and am trying to figure out where in the memory I can get the state of the puzzle
board, and other things, like if the object my character is facing is a monster, or a chest,
things like that.
Problem is: I have no idea how to search for that kind of things. I could move the tiles around
with some unknown value search, but I'm not sure this is the best approach.
Any tutorial about that kind of things? Some tips would be greatly appreciated, thanks in advance.
I guess what I'm looking for would be a double array of structures, game-design-wise. |
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Zanzer I post too much
Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Mon Jun 15, 2015 1:39 pm Post subject: |
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It's a Mono game. That makes it much easier to find.
I would start with the 'TheGrid' class which contains a 'Tile[,]' member. |
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Tue Jun 16, 2015 11:50 am Post subject: |
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This is not a tutorial, moved. _________________
- Retired. |
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