| View previous topic :: View next topic   | 
	
	
	
		| Author | 
		Message | 
	
	
		yazigegeda Expert Cheater
  Reputation: 0
  Joined: 22 Jan 2019 Posts: 183
 
  | 
		
			
				 Posted: Fri Oct 04, 2019 6:49 am    Post subject: Code filter bug | 
				       | 
			 
			
				
  | 
			 
			
				| When I want to use the code filter to traverse the module address, when I finish, I click on Start and the game will crash,,,, please help me
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Dark Byte Site Admin
  Reputation: 470
  Joined: 09 May 2003 Posts: 25807 Location: The netherlands
  | 
		
			
				 Posted: Fri Oct 04, 2019 8:05 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				How did you obtain your list of addresses and is the list valid?
 
E.g if you used the disassembler it will likely contain some invalid ones that you need to remove first.
 
You can use the debugger option to break on unexpected breakpoints and when it crashes look at the instruction that caused it. There will likely be a cc byte inside the instruction.  Then get the address of that cc and find it in your codefilter addresslist and remove it. 
 
Repeat until it stops crashing
 _________________
 Do not ask me about online cheats. I don't know any and wont help finding them.
 
 
Like my help? Join me on Patreon so i can keep helping  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		yazigegeda Expert Cheater
  Reputation: 0
  Joined: 22 Jan 2019 Posts: 183
 
  | 
		
			
				 Posted: Sat Oct 05, 2019 10:22 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				 	  | Dark Byte wrote: | 	 		  How did you obtain your list of addresses and is the list valid?
 
E.g if you used the disassembler it will likely contain some invalid ones that you need to remove first.
 
You can use the debugger option to break on unexpected breakpoints and when it crashes look at the instruction that caused it. There will likely be a cc byte inside the instruction.  Then get the address of that cc and find it in your codefilter addresslist and remove it. 
 
Repeat until it stops crashing | 	  
 
 
 
How to set debug, code filter can not crash the program when screening, help me see....
	
  
	 
	
	
		
	 
	
		|  Description: | 
		
			
		 | 
	 
	
		|  Filesize: | 
		 29.5 KB | 
	 
	
		|  Viewed: | 
		 6319 Time(s) | 
	 
	
		
  
 
  | 
	 
	 
	 
	 
	
	
		
	 
	
		|  Description: | 
		
			
		 | 
	 
	
		|  Filesize: | 
		 44.51 KB | 
	 
	
		|  Viewed: | 
		 6319 Time(s) | 
	 
	
		
  
 
  | 
	 
	 
	 
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Dark Byte Site Admin
  Reputation: 470
  Joined: 09 May 2003 Posts: 25807 Location: The netherlands
  | 
		
			
				 Posted: Sat Oct 05, 2019 11:54 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				Change ftom ignore to break
 _________________
 Do not ask me about online cheats. I don't know any and wont help finding them.
 
 
Like my help? Join me on Patreon so i can keep helping  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		yazigegeda Expert Cheater
  Reputation: 0
  Joined: 22 Jan 2019 Posts: 183
 
  | 
		
			
				 Posted: Wed Oct 16, 2019 4:14 am    Post subject: help me | 
				       | 
			 
			
				
  | 
			 
			
				 	  | Dark Byte wrote: | 	 		  | Change ftom ignore to break | 	  
 
 
I saved all the calls to this search cshell.dll to txt file, the size is 9mb, so the game will crash if filtered, but I will clear the address in txt to about 1mb for filtering, the game will not crash ,help me
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Dark Byte Site Admin
  Reputation: 470
  Joined: 09 May 2003 Posts: 25807 Location: The netherlands
  | 
		
			
				 Posted: Thu Oct 17, 2019 12:24 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				You need to go through every address in the list and verify it is in fact a call and not the inside of an instruction
 
 
Using the break on unexpected breakpoint you have a decent method to figure out which addresses are wrong and then delete them
 _________________
 Do not ask me about online cheats. I don't know any and wont help finding them.
 
 
Like my help? Join me on Patreon so i can keep helping  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		yazigegeda Expert Cheater
  Reputation: 0
  Joined: 22 Jan 2019 Posts: 183
 
  | 
		
			
				 Posted: Fri Oct 18, 2019 6:31 am    Post subject: help | 
				       | 
			 
			
				
  | 
			 
			
				 	  | Dark Byte wrote: | 	 		  You need to go through every address in the list and verify it is in fact a call and not the inside of an instruction
 
 
Using the break on unexpected breakpoint you have a decent method to figure out which addresses are wrong and then delete them | 	  
 
 
That, can you update the ultimap available for amd?
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Dark Byte Site Admin
  Reputation: 470
  Joined: 09 May 2003 Posts: 25807 Location: The netherlands
  | 
		
			
				 Posted: Fri Oct 18, 2019 7:08 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				AMD does not contain the "Branch Trace Store" feature used in Ultimap and also not the "Intel process trace" feature used by ultimap2 so right now it's not possible
 _________________
 Do not ask me about online cheats. I don't know any and wont help finding them.
 
 
Like my help? Join me on Patreon so i can keep helping  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		 |