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Code filter bug

 
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yazigegeda
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PostPosted: Fri Oct 04, 2019 6:49 am    Post subject: Code filter bug Reply with quote

When I want to use the code filter to traverse the module address, when I finish, I click on Start and the game will crash,,,, please help me
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Dark Byte
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PostPosted: Fri Oct 04, 2019 8:05 am    Post subject: Reply with quote

How did you obtain your list of addresses and is the list valid?
E.g if you used the disassembler it will likely contain some invalid ones that you need to remove first.
You can use the debugger option to break on unexpected breakpoints and when it crashes look at the instruction that caused it. There will likely be a cc byte inside the instruction. Then get the address of that cc and find it in your codefilter addresslist and remove it.
Repeat until it stops crashing

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yazigegeda
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PostPosted: Sat Oct 05, 2019 10:22 am    Post subject: Reply with quote

Dark Byte wrote:
How did you obtain your list of addresses and is the list valid?
E.g if you used the disassembler it will likely contain some invalid ones that you need to remove first.
You can use the debugger option to break on unexpected breakpoints and when it crashes look at the instruction that caused it. There will likely be a cc byte inside the instruction. Then get the address of that cc and find it in your codefilter addresslist and remove it.
Repeat until it stops crashing



How to set debug, code filter can not crash the program when screening, help me see....



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Dark Byte
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PostPosted: Sat Oct 05, 2019 11:54 am    Post subject: Reply with quote

Change ftom ignore to break
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yazigegeda
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PostPosted: Wed Oct 16, 2019 4:14 am    Post subject: help me Reply with quote

Dark Byte wrote:
Change ftom ignore to break


I saved all the calls to this search cshell.dll to txt file, the size is 9mb, so the game will crash if filtered, but I will clear the address in txt to about 1mb for filtering, the game will not crash ,help me
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Dark Byte
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PostPosted: Thu Oct 17, 2019 12:24 am    Post subject: Reply with quote

You need to go through every address in the list and verify it is in fact a call and not the inside of an instruction

Using the break on unexpected breakpoint you have a decent method to figure out which addresses are wrong and then delete them

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yazigegeda
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PostPosted: Fri Oct 18, 2019 6:31 am    Post subject: help Reply with quote

Dark Byte wrote:
You need to go through every address in the list and verify it is in fact a call and not the inside of an instruction

Using the break on unexpected breakpoint you have a decent method to figure out which addresses are wrong and then delete them


That, can you update the ultimap available for amd?
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Dark Byte
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PostPosted: Fri Oct 18, 2019 7:08 am    Post subject: Reply with quote

AMD does not contain the "Branch Trace Store" feature used in Ultimap and also not the "Intel process trace" feature used by ultimap2 so right now it's not possible
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