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TF2 Todays Update info

 
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gogodr
I post too much
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Joined: 19 Dec 2006
Posts: 2041

PostPosted: Wed Apr 28, 2010 9:06 pm    Post subject: TF2 Todays Update info Reply with quote

Team Fortress 2

    * Added new community map cp_freight
    * Added missing physics models for several items
    * Added jiggle bones to the Sam & Max items, and The Buff Banner
    * Added Crit-a-Cola


Dedicated Server

    * Linux optimizations.
    * Fixed Linux servers not relisting correctly after a master server restart
    * Fixed a case where servers could have "ghost" players consuming player slots


Engine

    * Marked the "snd_show" convar as a cheat


Gameplay Changes


    * Pyro changes
    • Flamethrower direct damage reduced 20%.
    • Burn duration reduced (10 -> 6 seconds).
    • Airblast re-fire delay reduced by 25%.
    • Airblast ammo usage reduced by 20%.
    • All reflected rockets/grenades/arrows now mini-crit.
    • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

    * Heavy changes
    • Minigun spin-up/down time reduced by 25%
    • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

    * Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.

    * The Chargin' Target changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.

    * The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

    * Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

    * Bot changes
    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.

    * The Sandman change
    • Added a slight speed reduction to stunned players.

    * Community requests
    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    • log_verbose_enable default: 0
    • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).


Bug Fixes

    * Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    * The amount count in the HUD now flashes red when you’re low on ammo.
    * Extinguishing a burning teammate now earns a full bonus point (was half a point).
    * Fixed a permanent overheal exploit involving dispensers.
    * Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    * Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    * Fixed a client crash that could result from players with arrows embedded in them.
    * Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    * Added missing map prefixes to server browser game types.
    * Killing yourself with your own sentry no longer increments the sentry's kill counter.
    * Fixed dropped hats sometimes having the wrong team color.
    * Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    * Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    * Fixed Spies disguised as Medics hearing the autocaller sound.


Last edited by gogodr on Wed Apr 28, 2010 9:08 pm; edited 1 time in total
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Mi/c/healRein
How do I cheat?
Reputation: 24

Joined: 02 Jul 2008
Posts: 0
Location: Louisiana

PostPosted: Wed Apr 28, 2010 9:06 pm    Post subject: Reply with quote

What's snd_show? someone was bitching about it
_________________


[SSCA]Nevergreen wrote:
Somebody warm me up with their body, preferably MichealRein without pants on.
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Domoo
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Joined: 23 Nov 2009
Posts: 97

PostPosted: Wed Apr 28, 2010 9:06 pm    Post subject: Reply with quote

LINK ME.
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MajjikelKitty wrote:
imma pop a glock in your mouth and make a brain slushy
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Jake!
Grandmaster Cheater Supreme
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Joined: 03 Jan 2007
Posts: 1354

PostPosted: Wed Apr 28, 2010 9:17 pm    Post subject: Reply with quote

MajjikelPuppy wrote:
LINK ME.


>Right click TF2 in Steam games list
>View news
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