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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Wed Apr 28, 2010 9:06 pm Post subject: TF2 Todays Update info |
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Team Fortress 2
* Added new community map cp_freight
* Added missing physics models for several items
* Added jiggle bones to the Sam & Max items, and The Buff Banner
* Added Crit-a-Cola
Dedicated Server
* Linux optimizations.
* Fixed Linux servers not relisting correctly after a master server restart
* Fixed a case where servers could have "ghost" players consuming player slots
Engine
* Marked the "snd_show" convar as a cheat
Gameplay Changes
* Pyro changes
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
* Heavy changes
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
* Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
* The Chargin' Target changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
* The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
* Backpack changes
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
* Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
* The Sandman change
- Added a slight speed reduction to stunned players.
* Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
- log_verbose_enable default: 0
- log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
* Fixed an case where The Gunboats didn’t apply their damage reduction properly.
* The amount count in the HUD now flashes red when you’re low on ammo.
* Extinguishing a burning teammate now earns a full bonus point (was half a point).
* Fixed a permanent overheal exploit involving dispensers.
* Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
* Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
* Fixed a client crash that could result from players with arrows embedded in them.
* Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
* Added missing map prefixes to server browser game types.
* Killing yourself with your own sentry no longer increments the sentry's kill counter.
* Fixed dropped hats sometimes having the wrong team color.
* Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
* Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
* Fixed Spies disguised as Medics hearing the autocaller sound.
Last edited by gogodr on Wed Apr 28, 2010 9:08 pm; edited 1 time in total |
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Mi/c/healRein How do I cheat?
Reputation: 24
Joined: 02 Jul 2008 Posts: 0 Location: Louisiana
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Posted: Wed Apr 28, 2010 9:06 pm Post subject: |
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What's snd_show? someone was bitching about it
_________________
 
 | [SSCA]Nevergreen wrote: | | Somebody warm me up with their body, preferably MichealRein without pants on. |
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Domoo Advanced Cheater
Reputation: -1
Joined: 23 Nov 2009 Posts: 97
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Posted: Wed Apr 28, 2010 9:06 pm Post subject: |
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LINK ME.
_________________
| MajjikelKitty wrote: | | imma pop a glock in your mouth and make a brain slushy |
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Jake! Grandmaster Cheater Supreme
Reputation: 4
Joined: 03 Jan 2007 Posts: 1354
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Posted: Wed Apr 28, 2010 9:17 pm Post subject: |
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| MajjikelPuppy wrote: | | LINK ME. |
>Right click TF2 in Steam games list
>View news
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