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koo Advanced Cheater
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Joined: 18 May 2007 Posts: 54
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Posted: Fri Mar 07, 2008 2:29 pm Post subject: Problem with making trainer |
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I tried to make a trainer for a game, but after I restart the game, and open the trainer, there is a massage: "The version of ***.exe that is currently running, is not compatible with this trainer!"
The trainer works only when I create it, after I restart the game it doesn't work and I need to create it again. (the address is the same address)
Why does it happen?
Last edited by koo on Fri Mar 07, 2008 2:40 pm; edited 1 time in total |
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Cryoma Member of the Year
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Joined: 14 Jan 2009 Posts: 1819
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Posted: Fri Mar 07, 2008 2:35 pm Post subject: |
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| No idea, though it could possibly be you have a slow computer and it doesn't register that the game is off.
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DemonSpartan How do I cheat?
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Joined: 07 Mar 2008 Posts: 2
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Posted: Fri Mar 07, 2008 6:42 pm Post subject: |
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yea i agree with cryoma or u need to get the netframe
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buzzah Grandmaster Cheater
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Joined: 21 Nov 2007 Posts: 787 Location: MSN
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Sat Mar 08, 2008 7:01 am Post subject: |
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The problem is, he is using alloc in the trainer.
CE-5.3 You cant use alloc in your AA script for a trainer it will make it say this.
FIX:
Use your own code cave and not allocated ones.
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Dark Byte Site Admin
Reputation: 472
Joined: 09 May 2003 Posts: 25893 Location: The netherlands
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Posted: Sat Mar 08, 2008 8:17 am Post subject: |
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fix 2: use ce 5.4
but the real problem here is that this is a cheat using the code list. where the instruction nops it.
the trainer checks that the bytes at the specified location are what they should be or not. It makes use of dynamic module baseaddress calculations so if it was a dll it shouldn't be a problem. Unless the trainer has a problem getting the base of the dll, which can also cause that message
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Labyrnth Moderator
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Joined: 28 Nov 2006 Posts: 6301
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Posted: Sat Mar 08, 2008 9:55 am Post subject: |
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| SlimyPickle wrote: | | c++ can make trainers. |
Hahahaha, C++ can make trainers......!
Yeah and my car can go to work and do my job, while I sit here on CEF and laugh at your post.
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koo Advanced Cheater
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Joined: 18 May 2007 Posts: 54
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Posted: Sat Mar 08, 2008 11:42 am Post subject: |
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| Dark Byte wrote: | fix 2: use ce 5.4
but the real problem here is that this is a cheat using the code list. where the instruction nops it.
the trainer checks that the bytes at the specified location are what they should be or not. It makes use of dynamic module baseaddress calculations so if it was a dll it shouldn't be a problem. Unless the trainer has a problem getting the base of the dll, which can also cause that message |
I am using 5.4.
With CE I can replace it with nops only when I am in the match or after that,
Before that(in the menu) there is a massage that the address isn't readable.
Maybe it has something to do with the error?
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