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CE 5.4
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Dark Byte
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PostPosted: Wed Oct 24, 2007 12:11 am    Post subject: Reply with quote

never had that happen to me. I can just open notepad and type whatever I like.
I can also just type stuff into CE

obviously not in the debugged process, it's paused, so you can't type, but also not even clickable.

In your case it's msn messenger you're debugging.

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PostPosted: Wed Oct 24, 2007 12:28 am    Post subject: Reply with quote

Sorry, my bad. I just checked in CE 5.3 and it works fine, the problem was I was using DA Engine and the creator probably blocked the keys when it breaks.
He did that so we can step over right, but what if we want to check if we do jump and we want to change it?

Edit: I just noticed you can't change the flags when debugging. maybe using change register location, haven't checked... anyway, how come ce using 2 flags? lets say zf, one sets the value to 0, and the other? in olly dbg there's only one flag.
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Dark Byte
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PostPosted: Wed Oct 24, 2007 12:54 am    Post subject: Reply with quote

you should be able to doubleclick on the CF /PF/AF/ZF/SF/OF strings and then change it

change register has 2 checkboxes: left one to determine if you want to change the flag on breakpoint, and the right one to determine the state the flag will get
I could have also places a edit box where you could type in 0 or 1, but I prefer checkboxes

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SeVeR
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PostPosted: Wed Oct 24, 2007 1:13 am    Post subject: Reply with quote

compactwater wrote:
SeVeR wrote:
Dark Byte should update the trainer maker thing so they are undetectable.
That's probably one of the millions of things he's working on.

Yeah probably.
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run32.dll
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PostPosted: Wed Oct 31, 2007 11:13 am    Post subject: Reply with quote

Hi ...

I tried to hack the Ammo in the "Crysis Pre Release Demo" 64bit(!) Version.
Finding the correct Adresses for the Ammo is no problem, but when I click "Find what writes to that adress" CE can't attach the Debugger.

CE says:
"Attach failure" "Cheat Engine failed to attach to the process. (Error=5)"

than another MessageBox says:
"Cheat Engine 5.3" "I couldn't attach the debugger to this process! You could try to open the process using the processpicker and try that! If that also doesn't work check if you have debugging rights."

So I assume CE 5.3 can not debug 64Bit Applications. Am I right?
If thats correct: Will future Version support debugging 64Bit apps?
or if I am wrong: May it be a debugging protection of the game? (But I dont think so because I had no problems debugging the 32Bit Version of Crysis)

(ps: sry for my english)
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Dark Byte
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PostPosted: Wed Oct 31, 2007 2:43 pm    Post subject: Reply with quote

CE 6.0 may be able to debug 64-bit apps.
5.4 will not though

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Flyte
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PostPosted: Wed Oct 31, 2007 5:22 pm    Post subject: Reply with quote

SeVeR wrote:
compactwater wrote:
SeVeR wrote:
Dark Byte should update the trainer maker thing so they are undetectable.
That's probably one of the millions of things he's working on.

Yeah probably.


Dark Byte has already stated that it is not his job to make the trainer maker undetected. That is the job of people who want to make UCE's.
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xcore
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PostPosted: Thu Nov 01, 2007 5:09 pm    Post subject: Reply with quote

but its kinda hard to make trainer to bypass all kinds of gameguards or thing like that
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Falzartayl
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PostPosted: Fri Nov 02, 2007 1:38 am    Post subject: Reply with quote

hope it comes out soon
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Csimbi
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PostPosted: Fri Nov 02, 2007 1:41 am    Post subject: Reply with quote

Falzartayl wrote:
hope it comes out soon

Me, too.
All those bugs drive me nuts...
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SeVeR
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PostPosted: Fri Nov 02, 2007 6:19 am    Post subject: Reply with quote

Quote:
Dark Byte has already stated that it is not his job to make the trainer maker undetected. That is the job of people who want to make UCE's.
Right. I might start work on a UCE in a few weeks time.
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PostPosted: Fri Nov 09, 2007 1:12 pm    Post subject: Reply with quote

I found some more bugs:
"test" is replaced with "not".
you can't write "test" manualy. (I mean by pressing enter, only by a script, and then its being replaced with not)
can't also write text instruction,destination or however this works, because its being replaced with not and you can't not a register with a register, right? (not replaced the bits, right? 101010 will be 010101?)
Check it out...

Edit: Oh, I checked it, and only a few bugs are in DA Engine, in CE 5.3 only the script writing is replaced with not. (maybe something else too, didn't checked it much yet)
I write test edi,80000000 and it replaces it with not.
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Dark Byte
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PostPosted: Fri Nov 09, 2007 2:12 pm    Post subject: Reply with quote

it isn't really replaced by NOT, it's just read out by the disassembler as not
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ritz
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PostPosted: Fri Nov 09, 2007 3:00 pm    Post subject: Reply with quote

How many of the flash games actually detect CE.

In particular, i ask regarding AE games. As far as i know, i don't think they have game guard.
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PostPosted: Fri Nov 09, 2007 3:18 pm    Post subject: Reply with quote

I doubt flash games detect ce... Rolling Eyes
Its a fucking flash game! why bothering?
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