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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 26002 Location: The netherlands
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Posted: Wed Oct 24, 2007 12:11 am Post subject: |
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never had that happen to me. I can just open notepad and type whatever I like.
I can also just type stuff into CE
obviously not in the debugged process, it's paused, so you can't type, but also not even clickable.
In your case it's msn messenger you're debugging.
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Symbol I'm a spammer
Reputation: 0
Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Wed Oct 24, 2007 12:28 am Post subject: |
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Sorry, my bad. I just checked in CE 5.3 and it works fine, the problem was I was using DA Engine and the creator probably blocked the keys when it breaks.
He did that so we can step over right, but what if we want to check if we do jump and we want to change it?
Edit: I just noticed you can't change the flags when debugging. maybe using change register location, haven't checked... anyway, how come ce using 2 flags? lets say zf, one sets the value to 0, and the other? in olly dbg there's only one flag.
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 26002 Location: The netherlands
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Posted: Wed Oct 24, 2007 12:54 am Post subject: |
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you should be able to doubleclick on the CF /PF/AF/ZF/SF/OF strings and then change it
change register has 2 checkboxes: left one to determine if you want to change the flag on breakpoint, and the right one to determine the state the flag will get
I could have also places a edit box where you could type in 0 or 1, but I prefer checkboxes
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SeVeR Expert Cheater
Reputation: 0
Joined: 22 Sep 2007 Posts: 126
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Posted: Wed Oct 24, 2007 1:13 am Post subject: |
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| compactwater wrote: | | SeVeR wrote: | | Dark Byte should update the trainer maker thing so they are undetectable. | That's probably one of the millions of things he's working on. |
Yeah probably.
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run32.dll How do I cheat?
Reputation: 0
Joined: 31 Oct 2007 Posts: 1
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Posted: Wed Oct 31, 2007 11:13 am Post subject: |
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Hi ...
I tried to hack the Ammo in the "Crysis Pre Release Demo" 64bit(!) Version.
Finding the correct Adresses for the Ammo is no problem, but when I click "Find what writes to that adress" CE can't attach the Debugger.
CE says:
"Attach failure" "Cheat Engine failed to attach to the process. (Error=5)"
than another MessageBox says:
"Cheat Engine 5.3" "I couldn't attach the debugger to this process! You could try to open the process using the processpicker and try that! If that also doesn't work check if you have debugging rights."
So I assume CE 5.3 can not debug 64Bit Applications. Am I right?
If thats correct: Will future Version support debugging 64Bit apps?
or if I am wrong: May it be a debugging protection of the game? (But I dont think so because I had no problems debugging the 32Bit Version of Crysis)
(ps: sry for my english)
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 26002 Location: The netherlands
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Posted: Wed Oct 31, 2007 2:43 pm Post subject: |
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CE 6.0 may be able to debug 64-bit apps.
5.4 will not though
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Flyte Peanuts!!!!
Reputation: 6
Joined: 19 Apr 2006 Posts: 1887 Location: Canada
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Posted: Wed Oct 31, 2007 5:22 pm Post subject: |
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| SeVeR wrote: | | compactwater wrote: | | SeVeR wrote: | | Dark Byte should update the trainer maker thing so they are undetectable. | That's probably one of the millions of things he's working on. |
Yeah probably. |
Dark Byte has already stated that it is not his job to make the trainer maker undetected. That is the job of people who want to make UCE's.
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xcore Newbie cheater
Reputation: 0
Joined: 01 Nov 2007 Posts: 11
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Posted: Thu Nov 01, 2007 5:09 pm Post subject: |
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| but its kinda hard to make trainer to bypass all kinds of gameguards or thing like that
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Falzartayl Expert Cheater
Reputation: 0
Joined: 27 Oct 2007 Posts: 145 Location: Cybertron
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Posted: Fri Nov 02, 2007 1:38 am Post subject: |
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| hope it comes out soon
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Csimbi I post too much
Reputation: 98
Joined: 14 Jul 2007 Posts: 3427
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Posted: Fri Nov 02, 2007 1:41 am Post subject: |
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| Falzartayl wrote: | | hope it comes out soon |
Me, too.
All those bugs drive me nuts...
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SeVeR Expert Cheater
Reputation: 0
Joined: 22 Sep 2007 Posts: 126
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Posted: Fri Nov 02, 2007 6:19 am Post subject: |
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| Quote: | | Dark Byte has already stated that it is not his job to make the trainer maker undetected. That is the job of people who want to make UCE's. | Right. I might start work on a UCE in a few weeks time.
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Symbol I'm a spammer
Reputation: 0
Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Fri Nov 09, 2007 1:12 pm Post subject: |
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I found some more bugs:
"test" is replaced with "not".
you can't write "test" manualy. (I mean by pressing enter, only by a script, and then its being replaced with not)
can't also write text instruction,destination or however this works, because its being replaced with not and you can't not a register with a register, right? (not replaced the bits, right? 101010 will be 010101?)
Check it out...
Edit: Oh, I checked it, and only a few bugs are in DA Engine, in CE 5.3 only the script writing is replaced with not. (maybe something else too, didn't checked it much yet)
I write test edi,80000000 and it replaces it with not.
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 26002 Location: The netherlands
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Posted: Fri Nov 09, 2007 2:12 pm Post subject: |
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it isn't really replaced by NOT, it's just read out by the disassembler as not
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ritz Advanced Cheater
Reputation: 0
Joined: 14 Feb 2007 Posts: 99
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Posted: Fri Nov 09, 2007 3:00 pm Post subject: |
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How many of the flash games actually detect CE.
In particular, i ask regarding AE games. As far as i know, i don't think they have game guard.
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Symbol I'm a spammer
Reputation: 0
Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Fri Nov 09, 2007 3:18 pm Post subject: |
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I doubt flash games detect ce...
Its a fucking flash game! why bothering?
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