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panraven Grandmaster Cheater
Reputation: 62
Joined: 01 Oct 2008 Posts: 960
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Posted: Sun Mar 12, 2017 6:19 pm Post subject: |
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A picture is attached in previous post.
It need ce 6.6 for non constant number offset field.
It should work for static address.
It should not cause problem in 32bit game.
Is your game 64bit?
OOPS:
I test the address at ntdll.dll, which is 64bit address both in 32bit and 64bit target.
The address is truncate to 32bit, and if the highest bit after truncate (sign bit) is set, it became the FFFFFFFFxxxxxxxx, likely yours case.
That is if the result address is higher than 0x7fffffff, the result address will be truncated, so not the correct one.
Sorry, it won't work.
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Meiyoh Master Cheater
Reputation: 1
Joined: 14 Mar 2015 Posts: 408
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Posted: Sun Mar 12, 2017 9:34 pm Post subject: |
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| panraven wrote: | A picture is attached in previous post.
It need ce 6.6 for non constant number offset field.
It should work for static address.
It should not cause problem in 32bit game.
Is your game 64bit?
OOPS:
I test the address at ntdll.dll, which is 64bit address both in 32bit and 64bit target.
The address is truncate to 32bit, and if the highest bit after truncate (sign bit) is set, it became the FFFFFFFFxxxxxxxx, likely yours case.
That is if the result address is higher than 0x7fffffff, the result address will be truncated, so not the correct one.
Sorry, it won't work. |
So what am i supposed to do in that case?
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Sun Mar 12, 2017 11:09 pm Post subject: |
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| Do like I originally suggested and set up your script to automatically detect which character is being used. Or, go the simple route and set up the different hotkeys for each character.
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panraven Grandmaster Cheater
Reputation: 62
Joined: 01 Oct 2008 Posts: 960
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Posted: Mon Mar 13, 2017 12:25 am Post subject: |
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Hi,
I suspect that the address will keep update as long as the base address is valid. So let's try a pointer-like address that always start in a valid address (like base of a static address), but under our controll.
Instead of reg/unreg symbol address, this method is to set/reset the pointer-like entries, like:
| Code: |
globalalloc(_PtrLike,1024,1)// these 3 line
_PtrLike: // better set in
dq _PtrLike // a init script
[ENABLE]
_PtrLike+10: // set indirect ptr address
dq "ntdll.dll"
[DISABLE]
_PtrLike+10: // clear indirect ptr address
dq 0
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The memory address setup is like:
base: _PtrLike (or your symbol for base of pointer entries)
offset1: the offset of the entry (something 10,20,30... is ok, easier to remember, but not 0 as it is the base)
offset2: 0 // this make the final address as content of previous offset address
The main trick is _PtrLike has its content as itself the value, so that in memory record UI, left of offset 1 address [ 25dc3d10000 + 10 ] ... is the base address _PtrLike.
The update somehow not always immediately, seems lag with a few seconds sometime.
bye~
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