Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


How to DEALLOCATE Aobscan address?
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking
View previous topic :: View next topic  
Author Message
panraven
Grandmaster Cheater
Reputation: 62

Joined: 01 Oct 2008
Posts: 960

PostPosted: Sun Mar 12, 2017 6:19 pm    Post subject: Reply with quote

A picture is attached in previous post.

It need ce 6.6 for non constant number offset field.

It should work for static address.
It should not cause problem in 32bit game.
Is your game 64bit?

OOPS:
I test the address at ntdll.dll, which is 64bit address both in 32bit and 64bit target.
The address is truncate to 32bit, and if the highest bit after truncate (sign bit) is set, it became the FFFFFFFFxxxxxxxx, likely yours case.

That is if the result address is higher than 0x7fffffff, the result address will be truncated, so not the correct one.

Sorry, it won't work.

_________________
- Retarded.
Back to top
View user's profile Send private message
Meiyoh
Master Cheater
Reputation: 1

Joined: 14 Mar 2015
Posts: 408

PostPosted: Sun Mar 12, 2017 9:34 pm    Post subject: Reply with quote

panraven wrote:
A picture is attached in previous post.

It need ce 6.6 for non constant number offset field.

It should work for static address.
It should not cause problem in 32bit game.
Is your game 64bit?

OOPS:
I test the address at ntdll.dll, which is 64bit address both in 32bit and 64bit target.
The address is truncate to 32bit, and if the highest bit after truncate (sign bit) is set, it became the FFFFFFFFxxxxxxxx, likely yours case.

That is if the result address is higher than 0x7fffffff, the result address will be truncated, so not the correct one.

Sorry, it won't work.


So what am i supposed to do in that case?

_________________
I am the forgotten one the dead one.
Back to top
View user's profile Send private message
++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4196

PostPosted: Sun Mar 12, 2017 11:09 pm    Post subject: Reply with quote

Do like I originally suggested and set up your script to automatically detect which character is being used. Or, go the simple route and set up the different hotkeys for each character.
Back to top
View user's profile Send private message
panraven
Grandmaster Cheater
Reputation: 62

Joined: 01 Oct 2008
Posts: 960

PostPosted: Mon Mar 13, 2017 12:25 am    Post subject: Reply with quote

Hi,
I suspect that the address will keep update as long as the base address is valid. So let's try a pointer-like address that always start in a valid address (like base of a static address), but under our controll.

Instead of reg/unreg symbol address, this method is to set/reset the pointer-like entries, like:
Code:

globalalloc(_PtrLike,1024,1)// these 3 line
_PtrLike:                   // better set in
dq _PtrLike                 // a init script

[ENABLE]

_PtrLike+10: //  set indirect ptr address
dq "ntdll.dll"

[DISABLE]

_PtrLike+10: //  clear indirect ptr address
dq 0


The memory address setup is like:

base: _PtrLike (or your symbol for base of pointer entries)
offset1: the offset of the entry (something 10,20,30... is ok, easier to remember, but not 0 as it is the base)
offset2: 0 // this make the final address as content of previous offset address

The main trick is _PtrLike has its content as itself the value, so that in memory record UI, left of offset 1 address [ 25dc3d10000 + 10 ] ... is the base address _PtrLike.

The update somehow not always immediately, seems lag with a few seconds sometime.

bye~



ce_basePtrNotUpdate2.jpg
 Description:
 Filesize:  123.7 KB
 Viewed:  2973 Time(s)

ce_basePtrNotUpdate2.jpg



_________________
- Retarded.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General Gamehacking All times are GMT - 6 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites