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nffc10 Newbie cheater
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Joined: 01 Apr 2007 Posts: 12
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Posted: Mon Apr 30, 2007 11:51 am Post subject: How to get UCE with trainer maker? |
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Does anybody know how i could do this?
I have two perfectly working UCE's, i just now need to make trainers.
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kjmarket Grandmaster Cheater
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Joined: 11 Oct 2006 Posts: 600
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Posted: Mon Apr 30, 2007 12:10 pm Post subject: |
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| If its just a basic freezing/poking value trainer or code chaning, then why not just use the built in trainer generator in CE?
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nffc10 Newbie cheater
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Joined: 01 Apr 2007 Posts: 12
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Posted: Mon Apr 30, 2007 2:29 pm Post subject: |
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| punkbuster will detect it.
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kjmarket Grandmaster Cheater
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Joined: 11 Oct 2006 Posts: 600
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Posted: Mon Apr 30, 2007 3:40 pm Post subject: |
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| Then how does it not detect a trainer maker trainer?
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nffc10 Newbie cheater
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Joined: 01 Apr 2007 Posts: 12
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Posted: Mon Apr 30, 2007 11:22 pm Post subject: |
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| Funny you should say that......they just started detecting them too.
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bigoletc How do I cheat?
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Joined: 01 May 2007 Posts: 1
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Posted: Tue May 01, 2007 8:27 am Post subject: |
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| I have the same problem. I can make the UCE to get past PunkBuster but my UCE doesn't make trainers. So you ask why not use the Regular Cheat Engine trainer maker? Because CE 5.3 as well as its trainers are detected by PB so we need a way to add the trainer making feature in our own personal UCE's.
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setekh Cheater
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Joined: 16 Feb 2006 Posts: 43
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Posted: Tue May 01, 2007 10:26 am Post subject: .. |
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well what's the problem just add it ...
Oh i get what's the problem - you don't have slightest idea of programing - that's it ... It's easy to follow a stupid ass tutorial and recompile CE, adding your stupid lamer names all over it not even having a slightest idea what's going on. If you browse the code , it is more than obvious where the trainer generator is and how it works .. Just fix the icon stuff in there and you will be able to compile the trainer generator, but it's not writen in the tutorials isn't it ...
I don't want to offend anyone but i hate to see things like LamugaEngine Mega x.0.1.aaa.r1 by BigLamer who just follow some tutorial recompiling CE and then thinks he's a hell of a developer.
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nffc10 Newbie cheater
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Joined: 01 Apr 2007 Posts: 12
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Posted: Wed May 02, 2007 6:42 am Post subject: |
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Do you know me?........ No i din't think so either. So before you jump to your conclusions, try and have a little sense.
Either way, it doesn't matter i think i've nearly done it.
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setekh Cheater
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Joined: 16 Feb 2006 Posts: 43
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Posted: Wed May 02, 2007 8:22 am Post subject: |
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Did not want to be offending or anything, just was pissed of that day - sorry ...
There are posts about that, so it would take a simple search to find the aswer to your question... Still ... in my opinion the released source is not exactly the same as the one used to compile the release ver. of CE 5.3 , or i'm wrong.
Anyway you can compile the trainergenerator, but must fix some code, and/or the icon itself. Why i think that this source was not used to build the released CE, cuz in the rel. ver. there is no outside trainer resource / like trainerwithassembler.exe /... so you should work around the $ifndef , add debugger to the uses clause, fix a bit Cefuncproc and some more ... i'm talking from memory right now, but i was able to compile CE with that source fully + trainer generator, but it took me a bit of modifications and moving procedures/functions from one unit to another ...
Sorry again about the shitty tone, sometimes i'm a jerk , i know that ...
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nffc10 Newbie cheater
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Joined: 01 Apr 2007 Posts: 12
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Posted: Wed May 02, 2007 1:44 pm Post subject: |
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No worries mate. Thanks for the info.
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