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Flash Game Unrandomizing?

 
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Saigo
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PostPosted: Sun Apr 29, 2007 1:38 pm    Post subject: Flash Game Unrandomizing? Reply with quote

Help me out, here.

The unrandomizer works for any exe game, but not flash games integrated into another webpage on IE/Firefox. Is there any cheat address used to unrandomize Flash games?
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Labyrnth
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PostPosted: Sun Apr 29, 2007 2:32 pm    Post subject: Reply with quote

negative,

Unless you down load the flash game and turn it into a exe projector. You will not get static address's.
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Saigo
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PostPosted: Sun Apr 29, 2007 6:43 pm    Post subject: Reply with quote

Is there a way to find a non-static unrandomizer, then?
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Labyrnth
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PostPosted: Sun Apr 29, 2007 7:32 pm    Post subject: Reply with quote

Saigo wrote:
Is there a way to find a non-static unrandomizer, then?


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Altresk
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PostPosted: Thu May 03, 2007 8:47 am    Post subject: Reply with quote

My guess as to why it would be impossible to find static addresses in flash-based internet browser games is because the game's location in your cache is always changing.

For instance. . . Adventure Quest. you load AQ up one time and do a couple of searches for HP and the offset turns out to be like 09A0357C. You play for a bit, then turn it all off. The next day, you log-in and try 09A0357C for infinite HP and it doesn't work. So you search for it, but it ends up being 0A5B3C6D. . . or something, so you play with inf. HP once more after editing said offset.


So yeah, the address for the HP is never the same, since in Firefox/IE the cache memory of files is allocated dynamically (I think.) What this means is that though the flash may be say. . . 5 MB in size, it'll take up a random 5 MB chunk, not the same 5 MB chunk. (If that makes any sense to you.)

Hope this helped.

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Labyrnth
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PostPosted: Thu May 03, 2007 1:12 pm    Post subject: Reply with quote

Yeah in a way your on the right track,

There is no static base address for it. So you cant even use labels.
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