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paul44 Expert Cheater
Reputation: 3
Joined: 20 Jul 2017 Posts: 223
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Posted: Sat Apr 25, 2026 1:08 pm Post subject: Games with Hypervisor bypass |
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first off: i have no idea if it is even allowed to discuss this subject here. If not, do remove the post instantly; and accept along the way my apologies !
If no issue: I have tried such a game - using the infamous HV bypass - last weekend to see how it would behave through CE research. Well, as soon as i tried to attach the debugger (any of them btw), the game would immediately crash (incl bsod). So initially i assumed some anticheat/debugging mechanism was active here...
This weekend I tested this game with x64dbg: first with ScyllaHide, and next without Scylla. In both cases, i could debug/step_through the opcode without issues. Since i could safely attach its debugger, I then looked into CE's debug option; and got it working this way: [ https://ibb.co/album/Sw3900 ].
=> while it is stated to be unstable, I use this feature quite a lot frankly; and can not really remember having any serious issues with it. That said: somebody might know how to configure CE in such a way that the "standard" HW BP method can be used ?!
Note: there are specific situations during which this option causes "strange" behaviourim. I can't exactly give an example from the top of my head right now, but you'll know when it happens (~ nothing crash-related though). Iow not the perfect solution for sure...
ps: i only did some basic testing; no idea what can/will happen in a 'live' research situation... |
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SimonATAT How do I cheat?
Reputation: 0
Joined: 07 Aug 2026 Posts: 1
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Posted: Fri Aug 07, 2026 4:37 am Post subject: Re: Games with Hypervisor bypass |
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| paul44 wrote: | first off: i have no idea if it is even allowed to discuss this subject here. If not, do remove the post instantly; and accept along the way my apologies !
If no issue: I have tried such a game - using the infamous HV bypass - last weekend to see how it would behave through CE research. Well, as soon as i tried to attach the debugger (any of them btw), the game would immediately crash (incl bsod). So initially i assumed some anticheat/debugging mechanism was active here...
This weekend I tested this game with x64dbg: first with ScyllaHide, and next without Scylla. In both cases, i could debug/step_through the opcode without issues. Since i could safely attach its debugger, I then looked into CE's debug option; and got it working this way:.
=> while it is stated to be unstable, I use this feature quite a lot frankly; and can not really remember having any serious issues with it. That said: somebody might know how to configure CE in such a way that the "standard" HW BP method can be used ?!
Note: there are specific situations during which this option causes "strange" behaviourim. I can't exactly give an example from the top of my head right now, but you'll know when it happens (~ nothing crash-related though). Iow not the perfect solution for sure...
ps: i only did some basic testing; no idea what can/will happen in a 'live' research situation... |
I was wondering: were you able to successfully execute item-spawning scripts
without the game terminating, or did your bypass only stabilize attaching the debugger and setting HW BPs? |
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Csimbi I post too much
Reputation: 98
Joined: 14 Jul 2007 Posts: 3420
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Posted: Fri Aug 07, 2026 12:38 pm Post subject: |
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Is this about Denuvo?
If so, according to this page it's been reversed; expect removers popping up soon enough.
Ask AI to translate/summarize it for you. |
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