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outlawvv How do I cheat?
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Joined: 19 Jun 2026 Posts: 2
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Posted: Fri Jun 19, 2026 4:21 am Post subject: Getting Coordinates for Objects that spawn and despawn |
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| Hello! I’m new to CE so forgive me if the answer is obvious. I’m attempting to make a bot that performs a task on repeat in a 2d pixel art game. I could use pixel/image detection but I wanted to take it one step further and inject into the game to get the XY coordinates for the Player and the objects that spawn. I’ve successfully got Pointers for the Players XY coordinates, but I’m not sure how to proceed from here. The way it works in game is the player does an action, then the game spawns 3 different objects nearby the player in a random spot. The Player then has to interact with all 3 of them to complete the task. They will despawn after about 10 seconds so you gotta be slightly quick. My problem is how can I get a Pointer for something that’s being dynamically created? If it was an object that just went invisible and reappeared somewhere else, no problem. But that’s not the case. Is what I’m trying to achieve essentially impossible? Or is there a good way to achieve it?
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Frouk Grandmaster Cheater
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Joined: 22 Jun 2021 Posts: 522
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Posted: Fri Jun 19, 2026 11:39 am Post subject: |
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| the game must store those objects nevertheless, a list or a organised heap structure, point here is that you would need to find that list and then find appropriate fields that identify that object as specific object you want
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outlawvv How do I cheat?
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Joined: 19 Jun 2026 Posts: 2
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Posted: Fri Jun 19, 2026 11:12 pm Post subject: |
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| Gotcha. Are there any good guides for that that you would recommend?
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Frouk Grandmaster Cheater
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Joined: 22 Jun 2021 Posts: 522
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Posted: Fri Jun 19, 2026 11:15 pm Post subject: |
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| I would start by searching for coords for the object then its pointer, but I do also think that player is in that list too, so start by searching pointers for the player
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